Animal Specification

Black Pudding

Organism, Jelly

Typical Animal Level ("AL"): 4d4

Typical Number Encountered: 1

Alignment: N/N

Description: a shapeless black mass, in which can be discerned the corroding remains of its prey, of size 8ft3 (2ft * 2ft * 2ft) per HP

Habitat: Dungeons, Underground, Green Areas, Wilderness Areas, especially swamps

Language: none, makes a glutinous, oozing sound

Chars: none, substitute AL where required

Movement:

Creep @ up to 3 ft/sec / 2 mph

Can squeeze through narrow gaps.

Fighter Abilities:

AL/3, FRU AMR (may make multiple attacks at different targets in same second)   D = 10 + (5AL) %    RD = (5AL) %    5AL HP

Attack Modes:

Pseudopod @ A = 8AL %, DAM = d6 Acid Damage vs Metal (no effect on gold or mithril) / 3d6 Acid Damage vs organic materials.  If d6 vs metal armour penetrates to organic material, roll an extra d6 Acid Damage.  Will normally aim for the mid-point of a target, but will adjust its aiming point if hits gold or mithril.

HitLoc Table:

01 to (4 * total remaining HP)

ADS: 0 all over

Cutting damage (e.g. Swords and Axes) fragments it into smaller Black Puddings, which will creep together.

Blunt damage (e.g. Hammers) has no effect.

Effects of Specific Damage:

All Damage which affects it is taken as General Damage.  For each 5HP taken, Black Pudding takes AL -1.

Thievish Abilities:

Far Taste 20AL%

Other Abilities / Powers / Notes:

  1. Known to orcs as the "Creeping Death" after its use against them by the Dwarves in the War in the Dungeons in the Year 2503.
  2. Corrodes wood, flesh and metal (not gold or mithril).
  3. Each 3HP of Damage it does to organic material become +1HP of Black Pudding.  Each 5HP it gains in this way increase its AL by 1.  It will normally become sated after gaining 1AL/Cd, unless it has taken Damage to recover.
  4. Secretes HP of Black Pudding, which either die or become separate Black Puddings in their own right.  Given a sufficient food supply it will tend to gain 1HP/Cd, after secretion.
  5. Senses by touch and taste, can Far Taste its prey using a pseudopod.
  6. Fire vulnerable
  7. Lightning, Cold, Acid & Poison resistant
  8. Can be affected by Enchanter Spells, but not Charmer or Illusionist Spells.

Back to Organisms index

Back to Encounters index