Animal Specification

Blobs / Gelatinous Cubes

Organism, Jelly

Typical Animal Level ("AL"): 2d4

Typical Number Encountered: 1

Alignment: N/N

Description: a translucent jelly-like blob, forming a cuboid shape when it squeezes down rectangular Dungeon passages, of size 50ft3 (3ft 8 in * 3ft 8 in * 3ft 8 in) per HP.  Often filled with inorganic debris, e.g. rocks, armour, weapons and other treasure, which it cannot digest and can take some time to secrete.

Habitat: Dungeons (Gelatinous Cubes), Seabed (Blobs)

Language: none

Chars: none, substitute AL where required

Movement:

Creep @ up to 5 ft/sec / 3 mph

Fighter Abilities:

AL/3, FRU AMR (may make multiple attacks at different targets in same second)   D = 10 + (5AL) %    RD = (5AL) %    5AL HP

Attack Modes:

Pseudopod @ A = 8AL %, DAM = 2d6 Acid Damage vs organic materials + if penetrate ADS to do >= 0 DAM causes Paralysis @ BTS(50+5AL)% (Co), repeat st to recover every 2AL sec.  Note the Pseudopod does no damage to metal armour / shields, so cannot penetrate their ADS.  The Cube will always aim for exposed flesh or areas protected only by leather armour.

A Paralised target loses control of his body, but retains control of his mind and senses. The Cube does not gain control of the target's body. A Paralised target will freeze / float in place (with eyes open if they were when paralised), and become vulnerable to being digested by the Crawler's Acid Damage, but be able to cast thought or reflex Spells.

HitLoc Table:

01 to (4 * total remaining HP)

ADS: 0 all over

Cutting damage (e.g. Swords and Axes) cuts off pieces of the Cube, which will form separate Cubes if >= 5HP, or will die if < 5HP

Blunt damage (e.g. Hammers) has no effect.

Effects of Specific Damage:

All Damage which affects it is taken as General Damage.  For each 5HP taken, Cube takes AL -1.

Thievish Abilities:

Far Taste 20AL%

Other Abilities / Powers / Notes:

  1. Cubes / Blobs are scavengers, that will attack and consume any flesh that is dead or can be paralised.  They perform a useful function in cleaning up the Dungeons and Ocean floor.  Cubes and Blobs are the same creatures, but are given different names because of the different shapes they tend to adopt in Dungeon passages or on the open seabed.
  2. Can move underwater in salt or fresh water, as do not breathe.
  3. Corrodes wood, flesh and leather, not metal or glass.
  4. Each 5HP of Damage it does to organic material become +1HP of Cube.  Each 5HP it gains in this way increase its AL by 1.  It does not become sated.
  5. On reaching 40HP there is a 1 in 6 chance per HP > 39 gained that it will split into 2 Cubes of roughly even size.
  6. Senses by touch and taste, can Far Taste its prey using a pseudopod.
  7. Takes Fire damage, but not Fire vulnerable
  8. Lightning, Cold, Acid & Poison resistant.  Does not conduct electricity.
  9. Immune to Paralisation.  Can be affected by other Enchanter Spells, but not Charmer or Illusionist Spells.

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