Organism, Slime
Typical Animal Level ("AL"): d6
Typical Number Encountered: 1
Alignment: N/N
Description: a green bacterial slime-culture, of a consistency like mud, of size 2ft3 per HP
Habitat: Dungeons, Underground, Green Areas, Wilderness Areas, especially wooded areas
Language: none
Chars: none, substitute AL where required
Movement:
Static, but will flow gently down slopes @ up to 1 ft/sec / 0.66 mph and collect in hollows
Fighter Abilities:
0 AMR D = 0 RD = 0 5AL HP
Attack Modes: none
For every second that any Being or item is in contact with the Slime, it does d6 Acid Damage to Metal (no effect on gold or mithril) / 1HP conversion of organic materials into 1HP of Slime + d6 of paralisation of the surrounding Hit Loc area. If d6 vs metal armour penetrates to organic material, it converts the 1HP into Slime, and the amount of the d6 that penetrated is the amount paralised. There is no st against any of these effects.
The organic material converted to Slime will continue to convert the affected body unless cut out or cauterised by fire.
HitLoc Table:
01 to (4 * total remaining HP)
ADS: 0 all over
Cutting or blunt damage has no effect.
Effects of Specific Damage:
All Damage which affects it is taken as General Damage. For each 5HP taken, Slime takes AL -1.
Thievish Abilities:
none
Other Abilities / Powers / Notes:
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