Animal Specification

Poison Coral

Organism, Coral

Typical Animal Level ("AL"): up to d12 naturally, but larger (higher-level) colonies may be cultivated by certain Cultists

Typical Number Encountered: d4

Alignment: N/N

Description: like normal coral (which is also an Organism), size 1ft2 per HP

Habitat: Seabed in Coral Reefs

Language: none

Chars: none, substitute AL where required

Movement:

Static

Fighter Abilities:

0 AMR    D = 0    RD = 0    5AL HP

Attack Modes: none

For every second that any Being is in contact with the Coral, it causes AL (max 12) Poison Levels, with BTS = (50 + 5AL)% (Co).  It does no PL through armour / shields, as it cannot penetrate their ADS.

HitLoc Table:

01 to (4 * total remaining HP)

ADS: 0 all over

Cutting or blunt damage has full effect, but may trigger Spore Cloud.

Effects of Specific Damage:

All Damage which affects it is taken as General Damage and may trigger Spore Cloud.  For each 5HP taken, Coral takes AL -1.

Thievish Abilities:

none

Other Abilities / Powers / Notes:

  1. For each 1HP of cutting, blunt or general Damage done to the Coral there is a 10% chance it will release a Spore Cloud of Poison Level = AL (max 12) in A radius of 5 * AL ft with BTS = (50 + 5AL)% (Co).  This chance is triggered by each Damage attack or effect suffered (an attack doing multiple damage types still counts as one).  The Cloud lingers for d6 sec, but may be dispersed by high seas.  Make a st for each sec of exposure (holding breath is simulated by the st, and may not be specified to avoid the st - but Beings which do not breathe are unaffected).
  2. Corrodes wood, flesh and leather, not metal or glass.
  3. Fire & Acid vulnerable
  4. Cold, Lightning, Poison and Paralysis resistant
  5. Can be affected by relevant Enchanter Spells (e.g. Death, but not Paralysis or Hold, Spells), but not Charmer or Illusionist Spells.
  6. Dies at -1AL/Cd if removed from seawater.

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