Organism, Mould
Typical Animal Level ("AL"): up to d12 naturally, but larger (higher-level) colonies may be cultivated by certain Cultists
Typical Number Encountered: d6
Alignment: N/N
Description: a dense, hairy yellow fungus, of size 1ft2 per HP
Habitat: Dungeons, Underground, Green Areas, Wilderness Areas, especially wooded areas
Language: none, but large colonies can develop a dim sentience
Chars: none, substitute AL where required
Movement:
Static
Fighter Abilities:
0 AMR D = 0 RD = 0 5AL HP
Attack Modes: none
For every second that any Being or item is in contact with the Mould, it does d6 Acid Damage to organic materials, with no st. It does no damage to metal armour / shields, so cannot penetrate their ADS.
HitLoc Table:
01 to (4 * total remaining HP)
ADS: 0 all over
Cutting or blunt damage has no effect, but may trigger Spore Cloud.
Effects of Specific Damage:
All Damage which affects it is taken as General Damage and may trigger Spore Cloud. For each 5HP taken, Mould takes AL -1.
Thievish Abilities:
none
Other Abilities / Powers / Notes:
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