Alchemical Item: Stink Bombs
Materials
Skunk (preferably Giant Skunk) stink glands: Guideline Purchasing Price:
1GP or 50GP for Giant Skunk stink glands (which produce many Stink Bombs)
Potion Base (to dilute: typically produces about 5 fl. oz. of foul smelling
fluid)
Glass for the container. Guideline
Purchasing Price: 2SP
Nose plugs are also advised.
Spell
None
Effect
- To throw a Stink Bomb, treat it as a Misc. Object Thrown Weapon Type
having StN of 1 (see Weapon
Tables in Armoury)
- They detonate in 1 sec when broken by impact on a hard surface or >0 DAM
inflicted (e.g. by a crossbow bolt) on them. The stinking fluid splashes
out over the point of impact, causing a Stech effect in a 10ft Radius, which will deter most
Animals, People and Monsters.
- Stench lasts for (d6+9) min (but leaves a foul smell
for a lot longer): Beings in Radius with Sm (other than Skunks) must make st
@ BTS 48% (20-Sm) vs Nauseated and st @ BTS 12%
(20-Sm) vs Sickened. Beings within 3 * Radius must make st
@ BTS 24% (20-Sm) vs Nauseated and st @ BTS 12% (20-Sm) vs Sickened.
Repeat sts every sec if not affected. Orcs get an extra +5% to st.
Nauseated Beings are unable to Fight, Thieve or Cast Spells
for d6 MR and can only move out of Radius. Sickened Beings
take -2/10% on all modifiers for d6 min.
- If exploded in an area being Thievishly Scented: DL10, falling to DL of d6
after 10-15 min, and then decaying at -1 to DL per Cd. Reverse these
DLs for Scenting a Quarry who has been in the Radius of an Alchemical Stink Bomb
when it exploded and has then moved outside the Radius. E.g. if the Quarry
explodes a Stink Bomb on himself, then for the next (9+d6) min he is DL+10 to
Scent within the Radius, but DL-10 to Scent within the Radius.
- The continuing effect lasts for d6 Cds as above, but can be removed by the
Quarry thoroughly bathing and washing his clothes and possessions.