ZAKEL only
BTS: 10% (Wp) against cast
100% (Wp) to break free later (see below)
ULT: 5 hours
Materials: a weapon
Actions: brandish weapon
Effect of Throw: No. of non-fatal damage effects ignored = T/25
No. Affected: n -5n(n-1)/2%
Range: 5d ft -5d(d-1)/2%
Radius: 10r ft -5r(r-1)/2%
Duration: t min -5t(t-1)/2%
All affected will fight to the death in all combats of which they become aware during the duration, unless they manage to make a saving throw to break free.
The following non-fatal damage effects will be ignored (each line counts as one effect):
Head: 15% unconsciousness & Co check vs. death
(30% still causes death)
Arms: 20% Co check vs. crippled
40% crippling & Co check vs. severance
(60% severance is not ignored, but will fight on anyway)
Chest: 80% incapacitation & Co checks vs. death & vs B5%/mr (but not B5%/min)
(160% still causes death)
Abd.: 60% B5%/mr & Co check vs. death (but note latter reoccurs each mr)
(120% still causes death)
Legs: 25% Co check vs. crippled
50% crippling & Co check vs. severance
(75% severance is not ignored, but will fight on anyway if can)
equivalent effects on non-humans
Every time such an effect is suffered by one of those affected, the No. Ignored given by Throw goes down by one.
When the Duration ends, all damage effects which would apply to the current damage taken by those affected are suffered. Effects are therefore only totally ignored if the damage is cured before the Duration ends.