Clerical Spell Specification

Level:

CLW 1 (Evil Gods) / 2 (KOROS) / 3 (other Neutral Gods)

CSW 3 (Evil Gods) / 4 (KOROS) / 5 (other Neutral Gods)

CMW 6 (Evil Gods) / 7 (KOROS) / 8 (other Neutral Gods)

Cause Light / Serious / Multiple Wounds

BTS: CLW 52% (Co) / CSW 56% (Co) / CMW 62% (Co)

ULT: CLW 10 hours / CSW 20 hours / CMW 35 hours

May subtract ULT of other Cause Wounds Spells already learnt, subject to min. ULT of 5 hours.

Materials: something sharp (a fingernail if nothing better is available)

Actions: a cutting motion

Effect of Throw:

CLW

 

CS/MW

01 to 33%

1HP

01 to 16%

1HP

34 to 66%

2HP

17 to 33%

2HP

67 to 100%

3HP

34 to 50%

3HP

101 to 150%

4HP

51 to 66%

4HP

151 to 200%

5HP

67 to 83%

5HP

201 to 300%

6HP

84 to 100%

6HP

301 to 400%

7HP

101 to 125%

7HP

401 to 500%

8HP

126 to 150%

8HP

   

151 to 175%

9HP

   

176 to 200%

10HP

   

201 to 250%

11HP

   

251 to 300%

12HP

   

301 to 350%

13HP

   

351 to 400%

14HP

   

401 to 450%

15HP

   

451 to 500%

16HP

Range: 10d ft -5d(d-1)/2%

Radius: 10r ft -5r(r-1)/2% (CMW only)

No. Affected: n -5n(n-1)% (CMW only)

Wounds hit Targets automatically, but are subject to Hit Location and Saving Throws.

Where the number of potential targets inside the Radius of CMW is > No. Affected, select Targets randomly.

Hit Location = d100% RUD (roll for each Target on CMW)

If scatters above Hit Location 01, or below max. Hit Location, wound misses. Targets whose max. Hit Location is < 100 therefore have a chance of being missed, and Targets whose max. Hit Location is > 100 are therefore unlikely to be hit in a Location > 100.

Saving Throws halve damage (FRU) if succeed, and give another ST.

ADS is ineffective, except for Magical Prots. adding to ADS; e.g. Body Armour Spell is effective, but +n magical armour is not.