Clerical Spell Specification
[8] Cure Madness
BTS: 85% (Wp)
ULT: 100 hours (includes knowledge of the Madness
System)
Materials: a possession of the Target's
(preferably one important to him)
Actions: do something normal with Materials (e.g.
if a weapon, weld it)
Effect of Throw:
Maximum Difference in Levels of Madness between Target and Caster: T/40
(FRU) Sane people have Level of Madness = 0.
st mod:
- T < 50: BTS + 0 = 85%
- T = 51 to 100: BTS + 5 = 90%
- T = 101 to 150: BTS +10 = 95%
- T = 151 to 200: BTS +15 = 100%
- T = 201 to 250: BTS +20 = 105%
- T = 251 to 300: BTS +25 = 110%
- T = 301 to 350: BTS +30 = 115%
- T = 351 to 400: BTS +35 = 120%
- T = 401 to 450: BTS +35 = 125%
- T = 451 to 500: BTS +35 = 130%
For each 20% (FRU) by which the st is failed, the Target's Level of
Madness is reduced by 1. Note that the effects of successive Cure
Madness Spells are therefore cumulative.
Unless the Target is completely cured, he makes a Hallucination check as
normal on entering his new Level of Madness.
Range: 10d ft -5d(d-1)/2 %
No. of secs since Target mind departed the body
permanently for the Realm of Madness: m -5m(m-1)/2 %
Notes:
- Affects a single Target only. Spells only
affects living minds.
- The Target will always attempt to save, even if lucid.
- If the Caster targets himself, the Difference in Levels of Madness is
treated as equal to his current Level of Madness. He will still attempt to
save.
- If the Target mind has departed the body permanently for the Realm of
Madness (e.g. on entering Level of Madness 10), the Spell may either be
Cast with variable parameter m, or the Caster may seek the Target in the
Realm of Madness. Bringing such a Target mind back to its body
does not cure or resuscitate the body. It is therefore recommended
that either the Spell is Cast very soon after physical death, or
combined with Create Undead.
- The new Domain of Madness entered will normally be that of the
Alignment just left, subject to the effect of rolling
"doubles" on the Hallucination check..
- See the Madness System for further
explanation of the effects of Levels of Madness and Hallucination
checks.