Clerical Spell Specification

[8] Ice/Fire/Rock Storm

BTS: 66% (Char)

ULT: 8 hours

Materials: water/fire/earth (as applicable)

Actions: throw Materials into air above / towards target area

Effect of Throw: T/40 d6 FRU Cold/Fire/General Damage

Range: 30d ft -5d(d-1)/2 %   (may state a Range less than that given by the parameter)

Radius: 5r ft -5r(r-1)/2 %   (may state a Radius less than that given by the parameter)

Height: 10h ft -5h(h-1)/2 %   (may state a Height less than that given by the parameter)

Duration: t sec -5t(t-1) %

Notes:

  1. Type of Storm Cast is determined by Materials.
  2. Ice Storm is a Cold Spell.  Cold-Vulnerable Beings take double damage from it (multiply the result of the d6s by *2 before rolling the first st).  If Ice Storm is cast underwater, it does half damage (FRD).
  3. Fire Storm is a Fire Spell.  Fire-Vulnerable Beings take double damage from it (multiply the result of the d6s by *2 before rolling the first st).  It has no effect underwater.
  4. Caster must have a line of sight to centre of Radius.
  5. If the Storm is wholly or partially blocked by a solid object, it only has effect in the unblocked volume.  It will not appear in any volume to which Caster has no line of sight.
  6. No concentration is required to maintain the Storm during Duration.
  7. Creates a rain of a constant no. of d6s Cold/Fire/General Damage, which are rolled every second that a Being caught within the Storm takes damage. If multiple Beings take damage in the same second, roll the same damage for all of them.
  8. Each Being within the Storm must make a st against the Cold/Fire/General Damage each second they are within it.  A Being partially within the Storm must save against an appropriate percentage of the Cold/Fire/General Damage.  Making the st halves the damage taken (FRU: e.g. 5 is halved to 2), and a further st may then be made to halve it again. Once a st is failed, the Being takes the remaining Cold/Fire/General Damage. The min ADS of any armour that covers the majority of the body subtracts from the damage taken. All damage taken is General Damage.
  9. ZAKEL gives Fire Storm only.