Clerical Spell Specification
[8]
Ice/Fire/Rock Storm
BTS: 66% (Char)
ULT: 8 hours
Materials: water/fire/earth (as applicable)
Actions: throw Materials into air above / towards
target area
Effect of Throw: T/40 d6 FRU Cold/Fire/General
Damage
Range: 30d ft -5d(d-1)/2 % (may
state a Range less than that given by the parameter)
Radius: 5r ft -5r(r-1)/2 % (may
state a Radius less than that given by the parameter)
Height: 10h ft -5h(h-1)/2 % (may
state a Height less than that given by the parameter)
Duration: t sec -5t(t-1) %
Notes:
- Type of Storm Cast is determined by Materials.
- Ice Storm is a Cold Spell. Cold-Vulnerable Beings take
double damage from it (multiply the result of the d6s by *2 before rolling
the first st). If Ice Storm is cast underwater, it does half damage (FRD).
- Fire Storm is a Fire Spell. Fire-Vulnerable Beings take
double damage from it (multiply the result of the d6s by *2 before rolling
the first st). It has no effect underwater.
- Caster must have a line of sight to centre of Radius.
- If the Storm is wholly or partially blocked by a solid object, it only
has effect in the unblocked volume. It will not appear in any volume
to which Caster has no line of sight.
- No concentration is required to maintain the Storm during Duration.
- Creates a rain of a constant no. of d6s Cold/Fire/General Damage, which are rolled
every second that a Being caught within the Storm takes damage. If multiple
Beings take damage
in the same second, roll the same damage for all of them.
- Each Being within the Storm must make a st against the Cold/Fire/General Damage
each second they are within it. A Being partially within the Storm
must save against an appropriate percentage of the Cold/Fire/General Damage.
Making the st halves the damage taken
(FRU: e.g. 5 is halved to 2), and a further st may then
be made to halve it again. Once a st is failed, the
Being takes the remaining Cold/Fire/General Damage. The min ADS of
any armour that covers the majority of the body subtracts
from the damage taken. All damage taken is General
Damage.
- ZAKEL gives Fire Storm only.