Clerical Spell Specification
[10] Nutty Quest (RATATOSKR Spell)
BTS: 65% (Ft ) modified by T
ULT: 8 hours
Materials: a Squirrel Totem or Nut Consecrated to
RATATOSKR
Actions: present Symbol to Target(s)
Effect of Throw: St Mod: BTS + sqr. rt. T (FRD);
i.e.
- T1%: BTS + 1 = 66%
- T4%: BTS + 2 = 67%
- T9%: BTS +3 = 68%
- T16%: BTS +4 = 69%
- T25%: BTS +5 = 70%
- T36%: BTS +6 = 71%
- T49%: BTS +7 = 72%
- T64%: BTS +8 = 73%
- T81%: BTS +9 = 74%
- T100%: BTS +10 = 75%
- etc. up to
- T484%: BTS +22= 87%
Add the amount first st (only) is failed by to BTS for the purpose of
future sts during Duration.
Range: 10d ft -5d(d-1)/2 %
Radius: 5r ft -5r(r-1)/2 %
Duration: 24t hrs -5t(t-1)/2% (may be Extended)
Difficulty of Nutty Quest: -10N(N+1)/2%
where N is determined as follows:
N |
Difficulty |
Example(s) |
RATATOSKR Clerical Credit |
0 |
Really Easy |
Find some lost nuts / Hide some nuts / Create a diversion |
+50 |
1 |
Easy |
Find something well hidden / Steal something with low security /
Guard something / Defeat an easy opponent |
+100 |
2 |
Medium |
Steal something with medium security / Guard something against
an expected attack / Defeat a medium opponent |
+250 |
3 |
Difficult |
Steal something with high security / Defeat a difficult opponent |
+500 |
4 |
Really Difficult |
Steal something impossible to steal |
+1000 |
RATATOSKR will decide the Difficulty of the Nutty Quest,
based on His knowledge of what the Caster intends.
Notes:
- Nutty Quests are at the heart of the Creed of
RATATOSKR, the Unbeatable God of Squirrels. They demonstrate His
Power and the cleverness of His Followers.
Squirrel Cultists
voluntarily go on Nutty Quests, assigned by Priests of RATAKOSKR, by
RATAKOSKR Himself in Commune, or just decided
upon themselves. However this Spell may be used to compel others to
perform Nutty Quests for the Caster(s). It is permissible to Cast it
on other Squirrel Cultists and/or to use it to delegate one's own Nutty
Quest.
- Nutty Quest targets all Persons and Higher Powers with a Living Mind
within Radius.
- Specify the Nutty Quest to be performed by Targets in Good/Chaotic
(or any other language known to Caster(s)) after Casting.
Specifying the Nutty Quest is not part of Casting the Spell (so Caster(s) may
dodge in Combat,)
- Compels Targets who fail their sts to go together on the Nutty Quest specified by Caster(s) for the glory
of RATATOSKR. The Quest must be appropriate for a Nutty Quest of
RATATOSKR.
It may be impossible, in which case it will be classified as "Really
Difficult". If RATATOSKR considers the specified Quest
insufficiently Nutty, all Casters must make a
modified st against it instead of Target, and if failed a Caster suffers
the Effect of the Spell.
- Targets must proceed with the Nutty Quest immediately, but may do so in
character consistent with RATATOSKR's Creed. For example they
should not fight Caster(s) and their party to clear the way to
proceed with the Nutty Quest., as RATATOSKR is Good
- Any attempt to deviate from the Nutty Quest requires a further st (with
BTS modfied by ST Mod and amount failed first st by (as above)). If
the st is failed, Target is mentally compelled to proceed with the Nutty Quest
even more quickly, regardless of personal risk.
- Each Target may make a further st every 24 hours as per 5. above, wiith
the above consequences of failure.
- If Target successfully completes the Nutty Quest, the Spell Effect
terminates, and RATATOSKR may award them 90% of the Clerical Credit
shown in the table above (shared between them as He may allocate) and
the remaining 10% of that Clerical Credit to the Caster(s) (shared
equally betwen them).
- On the expiry of Duration, the Targets are released from the
compulsion to fulfill the Nutty Quest, but may continue it voluntarily
(and earn the Credit) if they so decide.