* Restricted: Beastmaster Drs of DrL ³6
only
Enter the [Specific Animal] Kingdom (Power)
Notes:
- An innate Power given for life to those
Beastmaster Druids who reach
DrL8. The Power is Delegated by a Nature Spirit of L ³8.
- Allows Druid to Enter the
Dream Kingdom of his Totem Animal up to 3
times per Cd. The Kingdom is entered from within the sight of a
Totem Animal (its sight, not the Druid's) or via an appropriate Waypoint.
- No SPs needed, but if Druid has <25 IPs, %
chance of success = (4 * IPs)%. The IPs are not used up.
- There is no duration, but a prolonged stay in
certain
Kingdoms can make the Druid fall victim to the Trance of the Trees /
Desert Madness, and forget to
come back. The Trance / Madness also involves the initial loss
of 1 Insanity Level.
- The
Druid may freely return to Reality from each visit. If the Druid
entered from within sight of a Totem Animal, he will return the same
distance from that animal, subject to its movements in the meantime. Alternatively, he may journey through the
Dream Kingdom
(by walking or by Planist/Druidic means), and return within the sight of a different
specimen of the same Totem Animal or via another Waypoint. If he has
effectively selected the animal at
random, it will be a random one in Reality.
The Druid may recognise the dream
form of an animal from which he has previously instressed at least 10IP,
though he will still have to find it in the Kingdom (the Locate Animals
Spell is useful for this). If he does recognise it, he may emerge
within the sight of that animal. He may have difficulty recognising an
animal instressed
from over a year ago.ro
- Exiting
the Kingdom using the Power without having entered it using the Power
counts as one of the 3 permitted uses of the Power per Cd, and vice
versa.
- The
Power may also be used to move from the Dream Kingdom of one species of
animal
to that of another, but to do so either a dream form of the other
species may be found (e.g. prey having a Nightmare) or a Waypoint to that
other Kingdom must be found. For example, it may be used to move directly from the
Cat Kingdom to the Mouse Kingdom via the dreams of a mouse having
nightmares of being hunted.
Each such movement counts as one of the 3 permitted uses of the Power
per Cd.
- Cat and Snake Cultists who are familiar with the
Jewelled City of Bhakanandra may use the Power to visit that fabulous
metropolis, but not at the Time of No Cats or Time of No Snakes
(respectively).
- Knowledge
of the Mysteries of the Dream Kingdoms gives Dreamer Level +0.1.
Beastmaster Druids are initiated into the Mysteries on being
Delegated this Power (ULT = 10 hours).