6./7. Hide in Tree
Sered Cycle of the Tree
People (Tree People only) / Avian
Cycle (Bird Cults only), Simian Cycle
(Monkey Cults only) & Ursine
Cycle (Bear Cults only)
6.
Hide in Dunes Ranian Cycle of the Sands / Scorpion Cycle (Sandwalkers
and Scorpion Cults only)
6./7.
Hide in Ice Ranian Cycle of the Icelands (Readers of the
Pattern only) / Ursine Cycle (Bear Cults only)
6./7. Hide in
Mists Trance Cycle / Nightwing
Cycle
6. Hide in Webs
J'Ungol Cycle
(Spider Cults only)
7. Cheshire Cat Feline Cycle
7. Hide in Plant Druid Cycle
7.
Hide in Coral / Weed
Piscine
Cycle (Dolphin Riders only)
7. Hide in Herd
Yribt Cycle of the
Beastmasters (Beastmaster Cults only)
7. Hide in the Pack
Lupine Cycle
(Wolf Cults only)
7. Hide in Sewers
Rodent Cycle
(Rat Cults only)
BTS: 30/35% (Sz)
ULT: 54/62 hours
Materials: a piece of cloth sufficient to drape
over one's head / for Cheshire Cat a piece of cheese
Actions: drape Materials over one's head / for
Cheshire Cat pop Materials in mouth and smile enigmatically
Effect of Throw:
L6 Spells |
L7 Spells |
1 to 15 No Effect |
1 to 16 No Effect |
³ 16 %age Chance of Success = 5(T+4-Sz)% |
³
17 %age Chance of Success = 5(T+3-Sz)% |
where Sz = Size of largest Being Hiding
Duration: 10t min - t(t-1)/2
Range to Target Hiding Place: d ft -d (n/a to
Cheshire Cat)
Passengers: N living passengers -2N (in addition to Caster
- must hold
hands). Caster and Passengers are together referred to as "Beings Hiding".
For Cheshire Cat the Passengers must also smile.
Weight: 600w weight points -w(w-1)/2 (excluding body
weight of Beings Hiding)
Notes:
- Allows the Caster and Passengers to step into a Target Hiding Place (even one smaller than
themselves) via the
mystical links of the Forest, and to perceive from within it using the
perceptions of the Forest.
- Target Hiding Place depends on the Spell. The default Spell for
standard Druids is Hide in Plant, for which it is any Plant.
Others are as specified in their Spell Name. For Hide in Dunes
it is any sand, whether or not in dunes, but there must be at least one
grain per Being Hiding. For Hide in Ice it is any frozen
water (not other liquids), but there must be at least one crystal per
Being Hiding. For Hide in Sewers it is the wall of any sewer
or underground watercourse or rat-hole (including the wall of any building
that has a hollow rat-run behind it). Hide in Mists requires
some mist or fog.
- The Ursine Cycle Spell depends upon the
environment. If Cast in an environment with trees, it is Hide
in Tree, but if Cast in the Icelands or otherwise beyond the
treeline, it is Hide in Ice.
- Cheshire Cat may be Cast anywhere and does not
require a Target Hiding Place, but takes a full second to take effect
after Casting, with the Beings Hiding gradually fading out, leaving only
their smiles, which remain for a further second. They may be
targetted normally by Spells in the second of fading. In the
second the smiles remain they may be targetted only as per
Note 5. below.
- Hide In... takes advantage of the interface between the Real World and
the Dream Kingdoms, holding the Hiding Beings at the crossover point, so
that they count as being in both and neither. They can perceive what
is going on in the Real World, and Dreamers may also be able to perceive
into the appropriate Dream Kingdom. They may Cast Spells into either
Plane where they can legally target the subject, but it counts as Casting
across the Planes and is therefore at 2/3 Throw, and will be audible as
stated below.
- Detect / Location Spells and Effects may Target Hiding Beings, but
count as 2/3 Throw (or 2/3 chance of success for Effects). They may
likewise be Truesighted.
- Perception is from any point on a Target Plant (including its roots) /
from the appropriate sensory organs of any member of a Target Herd or Pack
/ from any point on a Target Web / from the entry point of Target Dunes,
Ice or Sewers.
- If Beings Hiding make a noise (including the Incantation of a Spell
Cast), it will be audible on both connected Planes. The same applies
to smells (so they may be Scented or Far Tasted). Those able to
perceive into the appropriate Dream Kingdom may also be able to see them
(e.g. an Ent may see Beings Hiding in Plants, a Rat may see Beings Hiding
in Sewers, a Spider may see Beings Hiding in Webs, etc.)
- When Duration expires, Beings Hiding are ejected back onto the Plane
from whence they came, except for any who have fallen victim
to the Trance of the Trees / Desert Madness / as appropriate. For
Cheshire Cat they fade back in, with their mouths
becoming visible in the second after expiry of Duration and their fading
gradually back into the real in the followig second. They may move
normally during this process.