4. Pass Fire
Ranian Cycle
BTS: 31% (At) - applies on trying to enter the tunnel
ULT: 40 hours
Materials: a fire obstacle of at least the same
size as the Caster
Actions: look in target direction, and then blink eyes
Effect of Throw:
1 to 14 No Effect
15 to 19 Distance of Tunnel ("D") = 2(T-14) ft
³20 D = (T-9) ft
Radius of Tunnel: 3r ft -r(r-1)/2
Duration of Tunnel: 5t sec - t(t-1)/2
Passengers: N living passengers -2N (in addition to Caster
- no need to hold
hands)
Weight: 600w weight points -w(w-1)/2 (excluding body
weight of Caster and Passengers)
Notes:
- Opens
a tunnel through fire for a distance specified by Caster up to a
maximum of D ft in
the direction selected by the Actions.
- The Caster may specify a distance for the tunnel. If he
does not or if D is less than specified, the tunnel
extends D ft in the selected direction. If D is greater
than specified, the tunnel extends the specified distance
in the selected direction.
- Light concentration is required to maintain the tunnel
(except as specified in 7. below). The tunnel lasts until
the Caster stops lightly concentrating, the Duration
expires, N+1 beings have been through it, or w weight
points have been through it (whichever first occurs).
- Neither the Caster nor any of the Passengers he
intended need go though the tunnel. Other beings or
weight may go through it instead.
- The Spell does not transport instantaneously. One must
move through the tunnel normally. If it goes down whilst
someone is doing so, they are
ejected, unless they have fallen victim to the Trance of the Trees.
- The Spell only creates a tunnel within the same Plane.
- The fire must be continuous for the tunnel to be effective, but it may
be no more than smoldering. If there is a break in the fire, the
tunnel terminates at that point.
- Those moving within the tunnel are perceptible normally, though smoke
and flame may obscure vision except along the line of the tunnel.
See also the FAQ for Planist Spells