3. / 4. Protection vs. Lightning

Elephantine Cycle / Ranian Cycle

BTS: 31% (Co)

ULT: 32 hours

Materials: a rod

Actions: gesture towards Target with Materials

Effect of Throw:

L3 Spell L4 Spell
1 to 12 No Effect 1 to 13 No Effect
>= 13 Lightning Resistance -(T-12)/5 FRU per die of Lightning Damage >= 14 Lightning Resistance -(T-13)/5 FRU per die of Lightning Damage

Duration: 5 t min - t(t-1)/2

Range: 3d ft -(4+d(d+1)/2) If Cast on self, there is no Range minus. If Cast on another Being or an object, Range is at least 0 ft, so there will be a Range minus of at least -4.  The Elephantine Cycle Spell has no Range minus for Casting on an Elephant (or Elephantine Monster) which Caster touches with Materials.

Radius: 5r ft -r(r+1)    If Cast on a single Target, there is no Radius minus.  If Cast with a Radius, Protects all within Radius (friend or foe).  The Elephantine Cycle Spell Protects a Target Elephant and all its riders (including any on howdahs or towers without any Radius minus.

Notes:

  1. Lightning Resistance gives a subtraction from each die of Lightning Damage in favour of those Protected, before any saving throws are made or other effects applied (unless those effects expressly state otherwise).
  2. It only benefits those Protected.  Spell Turned Lightning Damage does not receive the Lightning Resistance subtraction in favour of those outside the Radius upon whom it is turned.
  3. The Radius moves with the Target Being / object.
  4. Protection vs. Lightning is not cumulative with other Lightning Resistance effects which give subtractions to dice of Lightning Damage (apply whichever gives the greatest subtraction).  It is cumulative with other effects which protect against Lightning Damage in other ways (e.g. by giving bonuses to saving throws).