7. Regeneration
Druid Cycle
(Non-Standard)
BTS: 37% (Co)
ULT: 56 hours
Materials: a piece of an earthworm (alive or dead)
Actions: apply Materials to Target's body (throw
them towards him if at range)
Effect of Throw:
1 to 16 No Effect
T |
Rate of Regeneration |
17 to 22 |
1 HP / 6 sec |
23 to 28 |
1 HP / 5 sec |
29 to 34 |
1 HP / 4 sec |
35 to 40 |
1 HP / 3 sec |
41 to 46 |
1 HP / 2 sec |
47 to 52 |
1 HP / sec |
>= 53 |
(T-47)/6 HP / sec FRD |
Duration: t min
-t(t-1)/2
Range: 5d ft
-d(d+1)/2 If Cast on oneself, there is -0 for Range.
If Cast on another, there is at least -1 for Range.
Notes:
- Cast upon a single living Target Being, who may be Caster or another.
- Target gets a st, but may choose not to save.
- Regeneration causes any Damage taken (except Fire or Acid Damage) to
heal automatically at the Rate of Regeneration, starting the sec after
Damage is taken.
- Cures Damage and the effects of Damage. Spread the healing
effect amongst wounds, with priority to most serious wounds.
- The effects of Damage (other than Death) are still taken until
sufficient Damage has Regenerated to pass the point where the effect was
suffered.
- WIll prevent what would otherwise be a Death effect due to non-Fire or
Acid Damage suffered, provided Duration has not expired. Only
Fire, Acid, Disintegration or Death Spells will prevent
Regeneration. The body Regenerates from the largest surviving
piece.