Elementalist Spell Specification
Class: Fire
3. Cold Resistance
BTS: 30% (Co)
ULT: 75 hours
Materials: an item of warm clothing
Actions: gesture towards Target with Materials
Effect of Throw:
-1 to 8 Insanity
9 to 11 Cold Resistance +3 to +1
12 to 15 No Effect
>= 16 Cold Resistance -(T-15)/5 FRU per
die of Cold Damage
Duration: 5 t min - t(t-1)/2
Range: 3d ft -(4+d(d+1)/2) If Cast on self, there
is no Range minus. If Cast on another Being or an object, Range is at least
0 ft, so there will be a Range minus of at least -4.
Radius: 5r ft -r(r+1) If Cast on a
single Target, there is no Radius minus. If Cast with a Radius, Protects
all within Radius (friend or foe).
Notes:
- Cold Resistance
gives a subtraction from each die of Cold Damage
in favour of those Protected, before any saving throws are made or other
effects applied (unless those effects expressly state otherwise).
- It
only benefits those Protected. Spell Turned Cold Damage does not
receive the Cold Resistance subtraction in favour of those outside the
Radius upon whom it is turned.
- The Radius moves with the Target Being / object.
- Cold Resistance is not cumulative with other Cold Resistance effects
which give subtractions to dice of Cold Damage (apply whichever gives
the greatest subtraction). It is cumulative with
other effects which protect against Cold Damage in other ways (e.g. by
giving bonuses to saving throws).