Elementalist Spell Specification

Class: Water

1. Create Water

BTS: n/a

ULT: 24 hours

Materials: a receptacle for the Water (cupped hands will suffice)

Actions: hold Materials out or position them to receive the Water.  If the Water is being created at a Range and in the Materials, make a filling gesture at Materials (raise hands together, palms upwards).  If the Water is being created at a Range and not in the Materials (Caster is holding them), make a throwing gesture with Materials towards the Casting point.

Effect of Throw:

-4 to 5 Insanity

6 to 7 Caster is drenched with Water

8 to 10 No Effect

³ 11 Create (T-10) pints of Water    (may specify a maximum)

Range: 5d ft -d(d-1)/2

Notes:

  1. Creates pure fresh (or salt if specified) Water of volume dependent on T.
  2. Water appears instantaneously in a sphere centred on point specified by Caster.  A line of sight is required to the Casting point.
  3. If point specified is within open (not sealed) receptacles, it will fill them.  If a sealed receptacle is at point specified, Water will appear around it.  Caster may limit Water to fill a single receptacle by specifying a maximum volume.
  4. The Water will be at cool drinking temperature, but will freeze naturally if ambient temperature is below freezing.
  5. If cast on or inside Beings, it will soak them (no ST), but will not fill them with Water or drown them.  If cast above them, it will fall on them to soak them (no ST).