Elementalist Spell Specification
Class: Water
1. Create Water
BTS: n/a
ULT: 24 hours
Materials: a receptacle for the Water (cupped
hands will suffice)
Actions: hold Materials out or position them to receive the
Water. If the Water is being created at a Range and in the Materials,
make a filling gesture at Materials (raise hands together, palms upwards).
If the Water is being created at a Range and not in the Materials (Caster is
holding them), make a throwing gesture with Materials towards the Casting
point.
Effect of Throw:
-4 to 5 Insanity
6 to 7 Caster is drenched with Water
8 to 10 No Effect
³ 11 Create (T-10) pints of
Water (may specify a maximum)
Range: 5d ft -d(d-1)/2
Notes:
- Creates pure fresh (or salt if specified) Water of volume dependent on
T.
- Water appears instantaneously in a sphere centred on point specified
by Caster. A line of sight is
required to the Casting point.
- If point
specified is within
open (not sealed) receptacles, it will fill them. If a sealed receptacle is at point specified, Water will appear
around it. Caster may limit Water to fill a single
receptacle by specifying a maximum volume.
- The Water will be at cool drinking temperature, but will freeze
naturally if ambient temperature is below freezing.
- If cast on or inside Beings, it will soak them (no ST), but will not fill them
with Water or drown them. If cast above them, it will fall on them
to soak them (no ST).