Elementalist Spell Specification
Class: Illusionist (Sg)
/ Enchanter (Multi-Elemental)
2. Displace (Personal) / 3. Displace
BTS: 30% / 33% (Sg)
ULT: 50 / 75 hours
Materials: a living body to Target
Actions: touch Target body (or point to it if
cast at Range > 0)
Effect of Throw:
T on L2 Spell |
Effect |
T on L3 Spell |
Effect |
2 to 11 |
Insanity |
3 to 12 |
Insanity |
12 to 13 |
Dp -2d4 to -d4 |
13 to 15 |
Dp -3d4 to -d4 |
14 to 16 |
No Effect |
16 to 19 |
No Effect |
17 to 32 |
Dp +(((T-1)/4)-3) FRD |
20 to 35 |
Dp +((T/4)-3) FRD |
³ 33 |
Dp +((T+1)/6) FRD |
³ 36 |
Dp +((T-2)/6) FRD |
Duration: t min - 2(t-1)
Range (L3 Spell only): d ft -(4+d) If cast on self, there is no
Range minus. If cast on others, Range is at least 0 ft, so there will be a
Range minus of at least -4.
Notes:
- Multi-Elemental Illusionist & Enchanter Spell: may be Cast as
an Illusionist (Sg) or Enchanter Spell. If Caster has both an Illusionist
Elemental of Level >=2/3 and an Enchanter Elemental of Level >=2/3 Activated, they get +2/3 on Casting
this Spell.
- Must be Cast on a single Target living body. The L2
Personal Spell may only be Cast upon the Caster.
- Causes the Target's aura to bend light, making them appear to be up
to Dp ft from their actual position
- Gives + Dp * 5% to Dodge
("D") and Ranged
Dodge ("RD") and + Dp * 5% to SL against any effects targeted by
sight for Duration.
- Bonuses are effective whether or not Target is dodging. If
Target is Spell
Casting, D & RD are still 0 as usual, but the Dp bonuses apply.
- Bonuses apply against sight-targeted attacks (usually the case in
Melee) only, and apply even when D would otherwise be 0 (e.g. against
certain Thievish attacks).
- Multiple Displace bonuses to D & RD from Spells or Effects are not
cumulative. Only the highest applies. Dodge bonuses to
D & RD from Spells and Effects are cumulative with Displace bonuses.
- Effect is negated when attacks or Spells are targeted using Locate
effects.