Elementalist Spell Specification
Class: Enchanter
1. Empathic Self-Cure
BTS: 0% (Co) (Target and Caster must both be
willing participants. Target gets the opportunity to save.)
ULT: 30 hours
Materials: the body of a living Person
("Target")
Actions: lay hands on, or otherwise touch, Target
Effect of Throw:
-4 to 5 Insanity
6 to 7 Increase Damage currently suffered by Caster by *3 to *2 in each
HitLoc
8 to 10 No Effect
11 to 16 (T-8)/3 FRD HP Cured
³ 17 (T-2)/5 FRD HP Cured
Speed: s HP/sec -s(s-1)/2
Notes:
- Transfers Damage from Caster to Target.
- Only cures Damage to Caster, not effects of Damage, but will stop
bleeding if completely heals the wound which is bleeding.
- The Damage transfers to the same HitLoc Areas on Target as it had been
taken on Caster. Target takes all effects of the Damage as if he
had suffered new wounds himself, and makes his own Co checks as
required.
- The Damage transfers at the Speed given by the Variable Parameter,
starting in the second after Casting and provided that Caster and Target
remain in physical contact, HP Cured given by T is not exceeded and
Target has not died. No concentration is necessary. Damage is
transferred first from the HitLoc Areas in which Caster has taken the
most Damage (by number of points Damage taken, not proportion of total
he can take in that area), alternating once equal Damage remains in
multiple HitLoc Areas.
- Caster may not state a maximum HP Cured, but may control the amount
Transferred by removing his touch from Target.
- If Target changes his mind after Damage transfer has started, he does
not get a st, and must break free of Caster's touch to halt the process.
- The Spell is not considered Evil by the Creeds of Good Gods, as the
Target consents, but its use may be Evil. The Spell should only be
used by a Good Caster in emergencies (when no kinder alternative is
available), the consent must be freely given and Target must not be
unduly harmed, or credit may be lost by Caster.