Elementalist Spell Specification
Class: Fire /
Air (Multi-Elemental)
4. Fire Storm
BTS: 72% (Co)
ULT: 100 hours
Materials: a flame
Actions: throw flame into air above / towards
target area
Effect of Throw:
5 to 14 Insanity
15 to 17 6/4/2 d6 Fire Storm of Radius appears centred on Caster for 1
sec. Caster gets no st.
18 to 21 No Effect
22 to 33 n = (T-18)/2 FRD
34 to 54 n = (T-10)/3 FRD
>= 55 n = (T+5)/4 FRD
Damage: n d6 Fire Damage
Range: 30d ft -d(d-1)/2 (may
state a Range less than that given by the parameter)
Radius: 5r ft -r(r-1)/2 (may
state a Radius less than that given by the parameter)
Height: 10h ft -h(h-1)/2 (may
state a Height less than that given by the parameter)
Duration: t sec -t(t-1)
Notes:
- Firestorm Spell (Multi-Elemental Fire & Air): may be
Cast as a Fire or Air Spell. If Caster has both a Fire Elemental of Level
>=4 and Air Elemental of Level >=4 Activated, they get +4 on Casting this
Spell.
- Fire Storm does Fire Damage
(even if Cast as an Air Spell). Fire-Vulnerable Beings take
double damage from it (multiply the result of the nd6 by *2 before rolling
the first st). It has no effect underwater.
- Caster must have a line of sight to centre of Radius when Casting.
- If the Storm is wholly or partially blocked by a solid object, it only
has effect in the unblocked volume. It will not appear in any volume
to which Caster has no line of sight.
- No concentration is required to maintain the Storm during Duration.
- Creates a rain of a constant no. of d6s Fire Damage, which are rolled
every second that a Being caught within the Storm takes damage. If multiple
Beings take damage
in the same second, roll the same damage for all of them.
- Each Being within the Storm must make a st against the Fire Damage
each second they are within it. A Being partially within the Storm
must save against an appropriate percentage of the Fire Damage.
Making the st halves the damage taken
(FRU: e.g. 5 is halved to 2), and a further st may then
be made to halve it again. Once a st is failed, the
Being takes the remaining Fire Damage. The min ADS of
any armour that covers the majority of the body subtracts
from the damage taken. All damage taken is General
Damage.