Elementalist Spell Specification

Class: Fire / Air (Multi-Elemental)

4. Fire Storm

BTS: 72% (Co)

ULT: 100 hours

Materials: a flame

Actions: throw flame into air above / towards target area

Effect of Throw:

5 to 14 Insanity

15 to 17 6/4/2 d6 Fire Storm of Radius appears centred on Caster for 1 sec.  Caster gets no st.

18 to 21 No Effect

22 to 33   n = (T-18)/2 FRD

34 to 54    n = (T-10)/3 FRD

>= 55    n = (T+5)/4 FRD

Damage: n d6 Fire Damage

Range: 30d ft -d(d-1)/2    (may state a Range less than that given by the parameter)

Radius: 5r ft -r(r-1)/2    (may state a Radius less than that given by the parameter)

Height: 10h ft -h(h-1)/2    (may state a Height less than that given by the parameter)

Duration: t sec -t(t-1)

Notes:

  1. Firestorm Spell (Multi-Elemental Fire & Air): may be Cast as a Fire or Air Spell.  If Caster has both a Fire Elemental of Level >=4 and Air Elemental of Level >=4 Activated, they get +4 on Casting this Spell.
  2. Fire Storm does Fire Damage (even if Cast as an Air Spell).  Fire-Vulnerable Beings take double damage from it (multiply the result of the nd6 by *2 before rolling the first st).  It has no effect underwater.
  3. Caster must have a line of sight to centre of Radius when Casting.
  4. If the Storm is wholly or partially blocked by a solid object, it only has effect in the unblocked volume.  It will not appear in any volume to which Caster has no line of sight.
  5. No concentration is required to maintain the Storm during Duration.
  6. Creates a rain of a constant no. of d6s Fire Damage, which are rolled every second that a Being caught within the Storm takes damage. If multiple Beings take damage in the same second, roll the same damage for all of them.
  7. Each Being within the Storm must make a st against the Fire Damage each second they are within it.  A Being partially within the Storm must save against an appropriate percentage of the Fire Damage.  Making the st halves the damage taken (FRU: e.g. 5 is halved to 2), and a further st may then be made to halve it again. Once a st is failed, the Being takes the remaining Fire Damage. The min ADS of any armour that covers the majority of the body subtracts from the damage taken. All damage taken is General Damage.