Elementalist Spell Specification
Class: Earth
4. Fire Through Walls
BTS: 32% (Co)
ULT: 100 hours
Materials: a thin slate of rock or sheet of metal
Actions: break or puncture Materials
Effect of Throw:
3 to 12 Insanity
13 to 15 Caster takes Damage from 3 to 1d6 Slingstones to
random Hit Locations (no st) - the Slingstones appear out of the nearest
wall / the ground, and disappear after
hitting
16 to 19 No Effect
≥ 20 Penetration:
10(T-19) ft
Duration: 30t min - t(t-1)/2
Range: d ft -4+(d(d+1)/2) If cast on self, there
is no Range minus. If cast on others, Range is at least 0 ft, so there will
be a Range minus of at least -4.
Notes:
- Target can fire Ranged or Thrown Weapons through up to Penetration
feet of earth / rock / metal ore ("Walls") as if they were air. The
Spell does not allow the ADS effect of metal armour / shields to be
avoided.
- Target still takes normal Range effects from firing. Penetrated
Walls still count towards the Range.
- The Spell does not allow the Target to see through Walls. He
will need an Earthsee or X-Ray Vision Effect to target accurately.
- The Spell allows an Earthwalking Target to fire out of the Earth at
non-Earthwalking opponents or Earthwalking opponents to be fired at from
within or without the Earth. Earthwalking opponents are hit (and
ADS) as normal, unless they are creatures of earth / rock / metal ore
(e.g. Stone Golems, but not Stone Giants or Gargoyles).
- Any Ranged or Thrown Weapon may be used to Fire Through Walls, whether
or not the projectiles are made of Earth.
- If the Target misses his opponent, the projectile will carry on
travelling through up to Penetration feet of Walls, and will become
embedded if it runs out of Penetration before Effective Range.