Elementalist Spell Specification

Class: Gravity

1. Free Fall

BTS: 60% (Dx(M))

ULT: 50 hours

Materials: a sprinkling of dust

Actions: cast dust at area to be affected

Effect of Throw:

-4 to 5 Insanity

6 to 7 Free Fall self (no st) for 2d6 to d6 min

8 to 10 No Effect

11 to 19 2(T-10) Level Squared Points

³ 20 T Level Squared Points

Max. SL Free Fallen: L @ T of 10 + (L(L-1)/2)

Range: 40d ft    -d(d-1)/2

Radius: 10r ft    -r(r-1)/2

Duration: 30t sec    -t(t-1)/2

Notes:

  1. Spell affects all corporeal Beings and objects within Radius for Duration (potentially including Caster and anyone else who may enter it).  Spell has no effect on incorporeal Beings (e.g. Ghosts and those in Gaseous Form).
  2. Level Squared Points ("LSP") are distributed amongst Beings in Radius by allocating Saving Level ("SL") LSP to each in turn, starting with those of lowest SL and working up. Where SLs are equal, select randomly. Beings must have SL squared LSP allocated to them and have SL <= Max. SL Free Fallen or they will be unaffected (and no LSP are used up in respect of them).  Once all LSP have been used up in this way, Spell will not affect any further Beings.  If some LSP remain after the first sec. in which the Spell resolves, they will affect any Beings subsequently entering Radius during Duration, provided they have SL <= Max. SL Free Fallen.  If multiple such Beings enter Radius in same sec., select randomly.
  3. Objects do not use up LSP or get a st, except for Magic Items as below.
  4. Magic Items outside a Being's aura get a st modified by their Level and Wp (if any).  They only use up LSP and are subject to the SL <= Max. SL Free Fallen qualification if they have a Level (e.g. if They are a Bound Elemental or Demon).
  5. Spell removes force of Gravity on those affected, so that they are in Free Fall.  They will float in the air, and be unable to move without pushing themselves off a fixed object, unless they have a Fly or Levitate-type effect.  They can Cast Spells and fire Ranged or Thrown Weapons normally.
  6. Ranged and Thrown Weapons have sufficient momentum to be unaffected by Spell.  Fire Bombs, Flash Pellets and suchlike tossed into Radius will go into Free Fall and be unlikely to go off.