Elementalist Spell Specification
Class: Gravity
1. Free Fall
BTS: 60% (Dx(M))
ULT: 50 hours
Materials: a sprinkling of dust
Actions: cast dust at area to be affected
Effect of Throw:
-4 to 5 Insanity
6 to 7 Free Fall self (no st) for 2d6 to d6 min
8 to 10 No Effect
11 to 19 2(T-10) Level Squared Points
³ 20 T Level Squared Points
Max. SL Free Fallen: L @ T of 10 + (L(L-1)/2)
Range: 40d ft -d(d-1)/2
Radius: 10r ft -r(r-1)/2
Duration: 30t sec -t(t-1)/2
Notes:
- Spell affects all corporeal Beings and objects within Radius for
Duration (potentially including Caster and anyone else who may enter it).
Spell has no effect on incorporeal Beings (e.g. Ghosts and those in
Gaseous Form).
- Level Squared Points ("LSP") are distributed amongst Beings in Radius by allocating
Saving Level ("SL") LSP to each in turn, starting with those of lowest SL and working up. Where SLs
are equal, select randomly. Beings must have SL squared LSP
allocated to them and have SL <= Max. SL Free Fallen or they will be
unaffected (and no LSP are used up in respect of them). Once all LSP
have been used up in this way, Spell will not affect any further Beings.
If some LSP remain after the first sec. in which the Spell resolves, they
will affect any Beings subsequently entering Radius during Duration,
provided they have SL <= Max. SL Free Fallen. If multiple such
Beings enter Radius in same sec., select randomly.
- Objects do not use up LSP or get a st, except for Magic Items as
below.
- Magic Items outside a Being's aura get a st modified by their Level
and Wp (if any). They only use up LSP and are subject to the SL <=
Max. SL Free Fallen qualification if they have a Level (e.g. if They are a
Bound Elemental or Demon).
- Spell removes force of Gravity on those affected, so that they are in
Free Fall. They will float in the air, and be unable to move without
pushing themselves off a fixed object, unless they have a Fly or
Levitate-type effect. They can Cast Spells and fire Ranged or Thrown
Weapons normally.
- Ranged and Thrown Weapons have sufficient momentum to be unaffected by
Spell. Fire Bombs, Flash Pellets and suchlike tossed into Radius
will go into Free Fall and be unlikely to go off.