Elementalist Spell Specification
Class: Fire
2. Grenade / 3. Stun Grenade / 3. Word of Grenade / 4.
Word of Stun Grenade
BTS: 58% (Co) for L2 Spell / 63% (Co) for L3 Spell /
68% (Co) for L4 Spell
ULT: 60 hours + 20 hours for Stun + 20 hours for Word
Materials: a flame, and a clear line of sight to Target
(a magical line of sight through an obstacle does not count)
Actions: point flame at Target to specify it
Word of Grenade and Word of Stun Grenade are Word Spells
(no Actions required)
Effect of Throw: for L2 Spell / L3 Spell / L4 Spell
-2 to 7 / 1 to 10 / 2 to 12 Insanity
9 to 10 / 11 to 12 / 13 to 15 Caster takes 2 to 1 / 2 to 1 / 3
to 1 d6 fire damage (no st)
11 to 12 / 13 to 15 / 16 to 19 No Effect
³ 13 / ³16
/ ³20 (T-8)/4 FRD d6 fire damage
Range: 20d ft -d(d-1)/2
Speed: 10+10v ft/sec -v(v-1)/2
Notes:
- The Grenade flies straight from the Caster's flame to the
Target, and will automatically home in upon and hit the
Target, unless it reaches its max. Range (in which case
it fizzles out). No concentration by the Caster is
required. It will pursue the Target around corners if
necessary
- On hitting the Target, the Grenade explodes. It affects
only a single Target, so has no radius of explosion.
- A st against the fire damage halves the damage taken
(FRU: e.g. 5 is halved to 2), and a further st may then
be made to halve it again. Once a st is failed, the
Target takes the remaining fire damage. The min ADS of
any armour that covers the majority of the body subtracts
from the damage taken. All damage taken is general
damage.
- Stun Grenade and Word of Stun Grenade also require a
living Being which they damage (even a non-corporeal
Being) to make a st vs Stunning. If Stunned, the Target
must make another st after a number of seconds equal to
the points of damage taken in order to recover. If that
st is failed, the Target must make another st after the
same number of seconds again in order to recover, and so
on.