Elementalist Spell Specification

Class: Enchanter

1. Heal Self

BTS = n/a

ULT = 20 hours

Materials: water

Actions: clean wound

Effect of Throw:

-5 to 6 Insanity

7 to 8 Take 2d6 to d6 damage in random Hit Location

9 to 11 No Effect

HPs Healed

12 to 17 (T-9)/3 FRD

>= 18 (T-3)/5 FRD

Notes:

  1. Cast on self only.  Caster must be a living, corporeal Being for Spell to have any effect.
  2. Only cures damage, not effects of damage, but will stop bleeding if completely heals the wound which is bleeding.
  3. Spread heal effect amongst wounds, with priority to most serious wounds.