Elementalist Spell Specification
Class: Fire
8. Holocaust
BTS: 85% (Co)
ULT: 200 hours
Materials: a flame (Note that the Spell
exceptionally requires Materials, despite being a Word Spell, as the Spell
takes the flame and turns it into the Holocaust. The flame goes out in
Caster's hands.)
Actions: none
Word Spell
Effect of Throw:
27 to 36 Insanity
37 to 40 25/16/9/4 Dice Holocaust of Radius appears centred on Caster for
Duration. Caster gets no sts.
41 to 45 No Effect
46 to 65 (T-45) Dice of Fire Damage
³ 66 (T-24)/2 FRD Dice
of Fire Damage
Dice: d(6+2x)
-x2
i.e. for:
Range: 120d ft -d(d-1)/2 (may
state a Range less than that given by the parameter)
Radius: 60r ft -r(r-1)/2 (may
state a Radius less than that given by the parameter)
Height: 60h ft -h(h-1)/2 (may
state a Height less than that given by the parameter)
Duration: t min -t(t-1)
Notes:
- Holocaust is a Fire Spell. Fire-Vulnerable Beings take
double damage from it (multiply the result of the nd6 by *2 before rolling
the first st). It has no effect underwater.
- Caster must have a line of sight to centre of Radius when Casting.
- If the Holocaust is wholly or partially blocked by a solid object, it only
has effect in the unblocked volume. It will not appear in any volume
to which Caster has no line of sight.
- No concentration is required to maintain the Holocaust during Duration.
- Creates a burning inferno of a constant no. of dice of Fire Damage, which are rolled
every second that a Being caught within the Holocaust takes damage. If multiple
Beings take damage
in the same second, roll the same damage for all of them.
- Each Being within the Holocaust must make a st against the Fire Damage
each second they are within it. A Being partially within the
Holocaust
must save against an appropriate percentage of the Fire Damage.
Making the st halves the damage taken
(FRU: e.g. 5 is halved to 2), and a further st may then
be made to halve it again. Once a st is failed, the
Being takes the remaining Fire Damage. The min ADS of
any armour that covers the majority of the body subtracts
from the damage taken. All damage taken is General
Damage.
- Note that Fire Resistance Effects
are typically expressed as a subtraction per die of Fire Damage.
Increasing the number of sides of the Dice rolled is therefore useful in
overcoming such Effects. The higher-sided Dice create an even
hotter fire, which may incinerate the remains of victims and their
possessions.