Elementalist Spell Specification

Class: Illusionist (Hr)

4. Hush (Multiple Targets)

BTS: 40% (Sg)

ULT: 115 hours

Materials: a piece of cloth (Caster's sleeve will do)

Actions: hold cloth across each Target's mouth in turn (but, in the case of the Caster, not so as to prevent the Incantation, just touch it to the mouth at the conclusion of Casting), or if Target is an object wipe it with cloth

Effect of Throw:

3 to 12 Insanity

13 to 15 Noise made by Target is amplified by 4 to 2 times

16 to 19 No Effect

³ 20 (T-19) Action Points ("AP")

Duration: 6t min - t(t-1)/2

Radius: 20r ft    -r(r-1)/2 (centred on Caster)

No. Affected: n    -n(n-1)/2

Notes:

  1. The Spell may be cast on multiple Targets, specified by the Actions.  If the Actions are omitted (e.g. cast as a Word Spell), the Targets will be selected randomly from the Caster and others within the Radius.
  2. The Targets may be Beings and/or separate objects.
  3. The Targets must remain within the Radius of the Caster for the Spell to be effective.  If a Target leaves the Radius and then returns within the Duration, he will regain the Hush effect, but will continue to expend AP even when not Hushed.  Each Target has the full AP given by T, and expends them separately.
  4. Spell prevents any sound being made by Target and (if a Being) his possessions within his aura.  It does not prevent him  from Casting Spells: the Incantation must still be declaimed out loud (thus expending AP), but will not be heard by anyone.  The God, Elemental or Nature Spirit to Whom the Incantation is addressed will still be sufficiently aware of it.
  5. A Hushed Target does not make any noise when interacting with the environment, other Beings or objects: e.g. a Hushed person walking on gravel or stepping on and breaking a dry twig makes no noise; a Hushed crossbow bolt fired from a non-Hushed crossbow makes no noise, and hits an opponent soundlessly, but when the opponent cries out he makes a noise, and when he falls to the ground it makes a noise (as these are caused by the Damage he takes, not by the Hushed bolt).
  6. Thievish Detect Hiding (using Hr) or Hear Activities will not enable a Hushed Target to be heard.  Illusionist Hear Spells may do so.
  7. The effect ends when the Duration expires or when remaining AP = 0.  AP are expended as follows:

If there are insufficient AP for the action undertaken, that action makes a noise: e.g. if a Spell is Cast with 3AP remaining, the whole Incantation can be heard.

For objects, being thrown counts as a Violent Action, and being moved incurs AP at the appropriate movement rate.  A Hushed Fire Bomb that is thrown and explodes is subject to 2 Violent Actions: 1 for being thrown and 1 for exploding.