Elementalist Spell Specification
Class: Illusionist (Hr)
4. Hush (Multiple Targets)
BTS: 40% (Sg)
ULT: 115 hours
Materials: a piece of cloth (Caster's sleeve will
do)
Actions: hold cloth across each Target's mouth in
turn (but, in the case of the Caster, not so as to prevent the Incantation,
just touch it to the mouth at the conclusion of Casting), or if Target is an
object wipe it with cloth
Effect of Throw:
3 to 12 Insanity
13 to 15 Noise made by Target is amplified by 4 to 2 times
16 to 19 No Effect
³ 20 (T-19) Action Points
("AP")
Duration: 6t min - t(t-1)/2
Radius: 20r ft -r(r-1)/2 (centred
on Caster)
No. Affected: n -n(n-1)/2
Notes:
- The Spell may be cast on multiple Targets, specified by the Actions.
If the Actions are omitted (e.g. cast as a Word Spell), the Targets will
be selected randomly from the Caster and others within the Radius.
- The Targets may be Beings and/or separate objects.
- The Targets must remain within the Radius of the Caster for the Spell
to be effective. If a Target leaves the Radius and then returns
within the Duration, he will regain the Hush effect, but will
continue to expend AP even when not Hushed. Each Target has the
full AP given by T, and expends them separately.
- Spell prevents any sound being made by Target and (if a Being) his possessions within his aura.
It does not prevent him from Casting Spells: the Incantation must
still be declaimed out loud (thus expending AP), but will not be heard by
anyone. The God, Elemental or Nature Spirit to Whom the Incantation
is addressed will still be sufficiently aware of it.
- A Hushed Target does not make any noise when interacting with the
environment, other Beings or objects: e.g. a Hushed person walking on
gravel or stepping on and breaking a dry twig makes no noise; a Hushed
crossbow bolt fired from a non-Hushed crossbow makes no noise, and hits
an opponent soundlessly, but when the opponent cries out he makes a
noise, and when he falls to the ground it makes a noise (as these are
caused by the Damage he takes, not by the Hushed bolt).
- Thievish Detect Hiding (using Hr) or Hear Activities will not enable a
Hushed Target to be heard. Illusionist Hear Spells may do so.
- The effect ends when the Duration expires or when remaining AP =
0. AP are expended as follows:
- Violent Actions (e.g. Spell Cast, Fighting Attack, Parry, Shield or
Dodge): -6AP
- Walk: -1AP/min
- March: -1AP/36 sec
- Double / Run: -1AP/18 sec
- Charge / Sprint: -1AP/6 sec
If there are insufficient AP for the action undertaken, that action
makes a noise: e.g. if a Spell is Cast with 3AP remaining, the whole
Incantation can be heard.
For objects, being thrown counts as a Violent Action, and being moved
incurs AP at the appropriate movement rate. A Hushed Fire Bomb that is
thrown and explodes is subject to 2 Violent Actions: 1 for being thrown and
1 for exploding.