Elementalist Spell Specification
Class: Enchanter
6. Invulnerability
BTS: 38% (Co)
ULT: 150 hours
Materials: an item of silver
Actions: touch Materials to Target's chest
Effect of Throw:
12 to 21 Insanity
22 to 25 Target takes *3/*3/*2/*2 to all Damage suffered (before ADS)
26 to 30 No Effect
31 to 33 Invulnerability 1: invulnerable to non-magical attacks,
vulnerable to silver & magical attacks, other beings with
Invulnerability 1 are vulnerable to it
34 to 39 Invulnerability 2: invulnerable to non-magical attacks,
silver attacks do half damage, vulnerable to magical attacks, other beings
with Invulnerability 2 are vulnerable to it
>= 40 Invulnerability 3: invulnerable to non-magical and silver
attacks, vulnerable to magical attacks, other beings with Invulnerability 3
are vulnerable to it
Duration: t min - t(t-1)/2
Range: 3d ft -(4+d(d+1)/2) If cast on self, there is no Range
minus. If cast on others, Range is at least 0 ft, so there will
be a Range minus of at least -4.
Notes:
- The Spell may be cast on one Target only.
- Most Higher Powers, incorporeal Undead, Lycanthropes and some Monsters
have some level of Invulnerability as a Power.
- Beings with Invulnerability can damage other Beings with the same or a
lesser level of Invulnerability, e.g. a being with Invulnerability 2 can
damage beings with Invulnerability 1 or 2 using a non-magical weapon,
but could not damage a being with Invulnerability 3 unless using a
magical weapon. The Spell gives this capability as does the Power.
- Mithril counts as silver for this purpose (though many mithril weapons
are also enchanted as magic weapons).
- Invulnerability does not confer resistance to Poison, but a weapon
with Blade Venom needs to do at least 1HP of Damage to deliver the
Poison, e.g. a being with Invulnerability cannot be Poisoned by an
envenomed non-magical weapon.
- Invulnerability does not confer resistance to fire, cold, lightning,
acid, etc., whether delivered by magical or non-magical means, e.g. a
non-magical flaming arrow can do fire damage to a being with
Invulnerability, but not the normal damage from the arrow.
- Invulnerability 1, 2 and 3 Potions may be created. (Systems
Change: note that with effect from 1 Oscow 2503 the Potions
previously described as "Invulnerability", which gave
increased ADS, are now reclassified as "Body Armour".)