Elementalist Spell Specification

Class: Enchanter

6. Invulnerability

BTS: 38% (Co)

ULT: 150 hours

Materials: an item of silver

Actions: touch Materials to Target's chest

Effect of Throw:

12 to 21 Insanity

22 to 25 Target takes *3/*3/*2/*2 to all Damage suffered (before ADS)

26 to 30 No Effect

31 to 33 Invulnerability 1: invulnerable to non-magical attacks, vulnerable to silver & magical attacks, other beings with Invulnerability 1 are vulnerable to it

34 to 39 Invulnerability 2: invulnerable to non-magical attacks, silver attacks do half damage, vulnerable to magical attacks, other beings with Invulnerability 2 are vulnerable to it

>= 40 Invulnerability 3: invulnerable to non-magical and silver attacks, vulnerable to magical attacks, other beings with Invulnerability 3 are vulnerable to it

Duration: t min - t(t-1)/2

Range: 3d ft -(4+d(d+1)/2) If cast on self, there is no Range minus. If cast on others, Range is at least 0 ft, so there will be a Range minus of at least -4.

Notes:

  1. The Spell may be cast on one Target only.
  2. Most Higher Powers, incorporeal Undead, Lycanthropes and some Monsters have some level of Invulnerability as a Power.
  3. Beings with Invulnerability can damage other Beings with the same or a lesser level of Invulnerability, e.g. a being with Invulnerability 2 can damage beings with Invulnerability 1 or 2 using a non-magical weapon, but could not damage a being with Invulnerability 3 unless using a magical weapon.  The Spell gives this capability as does the Power.
  4. Mithril counts as silver for this purpose (though many mithril weapons are also enchanted as magic weapons).
  5. Invulnerability does not confer resistance to Poison, but a weapon with Blade Venom needs to do at least 1HP of Damage to deliver the Poison, e.g. a being with Invulnerability cannot be Poisoned by an envenomed non-magical weapon.
  6. Invulnerability does not confer resistance to fire, cold, lightning, acid, etc., whether delivered by magical or non-magical means, e.g. a non-magical flaming arrow can do fire damage to a being with Invulnerability, but not the normal damage from the arrow.
  7. Invulnerability 1, 2 and 3 Potions may be created.  (Systems Change: note that with effect from 1 Oscow 2503 the Potions previously described as "Invulnerability", which gave increased ADS, are now reclassified as "Body Armour".)