Elementalist Spell Specification
Class: Fire
3. Lightning Bolt
BTS: 66% (Co)
ULT: 90 hours
Materials: none
Actions: point a finger to direct Bolt
Effect of Throw:
1 to 10 Insanity
11 to 12 Caster takes 4 to 2 d6 Lightning Damage (no st)
13 to 15 No Effect
> = 16 (T-13)/3 FRD d6 Lightning Damage (roll once for
damage caused throughout length of Bolt)
Duration: t sec -10(t-1)
(moves with Caster, but does not change direction)
Range: 20d ft -d(d-1)/2
(may state a maximum Range less than that given by the parameter)
Notes:
- Lightning Bolt is a Lightning Spell. Lightning-Vulnerable
Beings take double damage from it (multiply the result of the d6s by *2
before rolling the first st).
- The Lightning Bolt appears as a thin bolt of electricity from Caster's hands,
in the direction indicated by the Actions.
- If the Bolt is blocked by a solid object (e.g. a wall) it will short
out, doing its Lightning Damage to Caster as well. The first Corporeal
Being in the path of the Bolt is hit by it (any possessions within their
aura, e.g. a shields, do not block the Bolt), and it does not carry on, but
without shorting out. The Bolt will pass straight through Incorporeal
Beings, hitting all of them.
- No concentration is required to maintain the Bolt during Duration.
- Each Being hit by the Bolt must make a st against the Lightning Damage
each second they are hit by it. Making the st halves the damage taken
(FRU: e.g. 5 is halved to 2), and a further st may then
be made to halve it again. Once a st is failed, the
Being takes the remaining Lightning Damage. The ADS of
any armour worn does not subtract
from the damage taken. All damage taken is general
damage.
- If Lightning Bolt is Cast underwater, everyone within Range * 2d4 in all
directions (including the Caster) takes the full Lightning Damage.