Elementalist Spell Specification

Class: Fire

3. Lightning Bolt

BTS: 66% (Co)

ULT: 90 hours

Materials: none

Actions: point a finger to direct Bolt

Effect of Throw:

1 to 10 Insanity

11 to 12 Caster takes 4 to 2 d6 Lightning Damage (no st)

13 to 15 No Effect

> = 16 (T-13)/3 FRD d6 Lightning Damage (roll once for damage caused throughout length of Bolt)

Duration: t sec    -10(t-1)    (moves with Caster, but does not change direction)

Range: 20d ft      -d(d-1)/2    (may state a maximum Range less than that given by the parameter)

Notes:

  1. Lightning Bolt is a Lightning Spell.  Lightning-Vulnerable Beings take double damage from it (multiply the result of the d6s by *2 before rolling the first st).
  2. The Lightning Bolt appears as a thin bolt of electricity from Caster's hands, in the direction indicated by the Actions.
  3. If the Bolt is blocked by a solid object (e.g. a wall) it will short out, doing its Lightning Damage to Caster as well.  The first Corporeal Being in the path of the Bolt is hit by it (any possessions within their aura, e.g. a shields, do not block the Bolt), and it does not carry on, but without shorting out.  The Bolt will pass straight through Incorporeal Beings, hitting all of them.
  4. No concentration is required to maintain the Bolt during Duration.
  5. Each Being hit by the Bolt must make a st against the Lightning Damage each second they are hit by it.  Making the st halves the damage taken (FRU: e.g. 5 is halved to 2), and a further st may then be made to halve it again. Once a st is failed, the Being takes the remaining Lightning Damage. The ADS of any armour worn does not subtract from the damage taken. All damage taken is general damage.
  6. If Lightning Bolt is Cast underwater, everyone within Range * 2d4 in all directions (including the Caster) takes the full Lightning Damage.