Elementalist Spell Specification

Class: Fire / Air (Multi-Elemental)

4. Lightning Storm

BTS: 68% (Co)

ULT: 100 hours

Materials: a rod

Actions: point rod towards target area

Effect of Throw:

5 to 14 Insanity

15 to 17 6/4/2 d6 Lightning Storm of Radius appears centred on Caster for 1 sec.  Caster gets no st.

18 to 21 No Effect

22 to 33   n = (T-18)/2 FRD

34 to 54    n = (T-10)/3 FRD

>= 55    n = (T+5)/4 FRD

Damage: n d6 Lightning Damage

Range: 30d ft -d(d-1)/2    (may state a Range less than that given by the parameter)

Radius: 5r ft -r(r-1)/2    (may state a Radius less than that given by the parameter)

Height: 10h ft -h(h-1)/2    (may state a Height less than that given by the parameter)

Duration: t sec -t(t-1)

Notes:

  1. Firestorm Spell (Multi-Elemental Fire & Air): may be Cast as a Fire or Air Spell.  If Caster has both a Fire Elemental of Level >=4 and Air Elemental of Level >=4 Activated, they get +4 on Casting this Spell.
  2. Lightning Storm does Lightning Damage.  Lightning-Vulnerable Beings take double damage from it (multiply the result of the nd6 by *2 before rolling the first st).
  3. Caster must have a line of sight to centre of Radius.
  4. If the Storm is wholly or partially blocked by a solid object, it only has effect in the unblocked volume.  It will not appear in any volume to which Caster has no line of sight.
  5. No concentration is required to maintain the Storm during Duration.
  6. Creates an electrical storm of a constant no. of d6s Lightning Damage, which are rolled every second that a Being caught within the Storm takes damage. If multiple Beings take damage in the same second, roll the same damage for all of them.
  7. Each Being within the Storm must make a st against the Lightning Damage each second they are within it.  A Being partially within the Storm must save against an appropriate percentage of the Lightning Damage.  Making the st halves the damage taken (FRU: e.g. 5 is halved to 2), and a further st may then be made to halve it again. Once a st is failed, the Being takes the remaining Lightning Damage. The ADS of any armour worn does not subtract from the damage taken. All damage taken is General Damage.
  8. If Lightning Storm is Cast underwater, everyone within Range * 2d4 in all directions (including the Caster) takes the full Lightning Damage.