Elementalist Spell Specification
Class: Enchanter
2. Paralise
BTS: 65% (Co)
ULT: 50 hours
Materials: a wooden rod (an axe shaft is
sufficient)
Actions: hold Materials vertically towards Target
Effect of Throw:
-2 to 7 Insanity
8 to 9 Paralise self (no st) for 3d6 to 2d6 min
10 to 12 No Effect
³ 13 Max. SL Paralised = (T/2)
- 4 FRD
Range: 20d ft -d(d-1)/2
Duration: Paralised for:
st every |
1 min |
3 min |
10 min |
30 min |
1 hr |
+ 1 hr |
(Max SL Paralised) - (SL of Target) |
0 |
1 |
2 |
3 |
4 |
per 1 thereafter |
Notes:
- Cast on a single Target living body.
- Target gets a st. If he fails to save, he freezes in place (with
eyes open if they were when Paralised) and loses control of his body,
but retains control of his mind or senses.
- A Paralised Target breathes and
needs air to survive. He will detect as being alive
(having a breath and pulse) and can be affected normally by Spells or Effects that only affect living Beings.
Paralysis is not a Hide Life Effect.
- A Paralised Target is able to cast thought or reflex Spells. He
may Dream or wander the Realm of Madness.
- The Caster does not gain control of the Target's body. But a
Paralised Target is vulnerable to being killed by the Caster or his
party. His D and RD are 0
(subject to Spells and Effects that modify D and RD and do not require
him to be dodging) and he takes Damage normally (and will Bleed and can
die from it, and feels pain).
- A further st must be made by the
Paralised Target to awake from Paralysis, as shown in the table for
Duration. A Paralysis Antidote will also awake a Paralised Target.