Elementalist Spell Specification

Class: Enchanter

2. Paralise

BTS: 65% (Co)

ULT: 50 hours

Materials: a wooden rod (an axe shaft is sufficient)

Actions: hold Materials vertically towards Target

Effect of Throw:

-2 to 7 Insanity

8 to 9 Paralise self (no st) for 3d6 to 2d6 min

10 to 12 No Effect

³ 13 Max. SL Paralised = (T/2) - 4 FRD

Range:    20d ft    -d(d-1)/2

Duration: Paralised for:

st every 1 min 3 min 10 min 30 min 1 hr + 1 hr
(Max SL Paralised) - (SL of Target) 0 1 2 3 4 per 1 thereafter

Notes:

  1. Cast on a single Target living body.
  2. Target gets a st.  If he fails to save, he freezes in place (with eyes open if they were when Paralised) and loses control of his body, but retains control of his mind or senses.
  3. A Paralised Target breathes and needs air to survive.  He will detect as being alive (having a breath and pulse) and can be affected normally by Spells or Effects that only affect living Beings.  Paralysis is not a Hide Life Effect.
  4. A Paralised Target is able to cast thought or reflex Spells.  He may Dream or wander the Realm of Madness.
  5. The Caster does not gain control of the Target's body.  But a Paralised Target is vulnerable to being killed by the Caster or his party.  His D and RD are 0 (subject to Spells and Effects that modify D and RD and do not require him to be dodging) and he takes Damage normally (and will Bleed and can die from it, and feels pain).
  6. A further st must be made by the Paralised Target to awake from Paralysis, as shown in the table for Duration.  A Paralysis Antidote will also awake a Paralised Target.