Elementalist Spell Specification
Class: Planist
3. Pass Wall
BTS: 30% (At) - applies on trying to enter the tunnel
ULT: 90 hours
Materials: a physical obstacle of at least the same
size as the Caster
Actions: look in target direction, and then blink eyes
Effect of Throw:
-4 to 7 Insanity
8 to 11 Disorientated 4 to 1 sec
12 to 15 No Effect
16-20 Distance of Tunnel ("D") = 2(T-15) ft
³21 D = (T-10) ft
Disorientation Time: 2-t sec - t(t+1)/2 (min 0 sec)
Radius of Tunnel: 3r ft -r(r-1)/2
Duration of Tunnel: 5t sec - t(t-1)/2
Passengers: N living passengers -2N (in addition to Caster
- no need to hold
hands)
Weight Carried: 1000w weight points -(w-1) (excluding body
weight of Caster and Passengers)
Notes:
- The Spell opens a tunnel through physical obstacles in
the direction selected by the Actions.
- The Caster may specify a distance for the tunnel. If he
does not or if D is less than specified, the tunnel
extends D ft in the selected direction. If D is greater
than specified, the tunnel extends the specified distance
in the selected direction.
- Light concentration is required to maintain the tunnel
(except as specified in 7. below). The tunnel lasts until
the Caster stops lightly concentrating, the Duration
expires, N+1 beings have been through it, or w weight
points have been through it (whichever first occurs).
- Neither the Caster nor any of the Passengers he
intended need go though the tunnel. Other beings or
weight may go through it instead.
- The Spell does not transport instantaneously. One must
move through the tunnel normally. If it goes down whilst
someone is doing so, they appear at their current
equivalent location in the Plane on which the tunnel was
located. If this would cause them to appear partly inside
a physical obstacle, they appear back along their path at
the first point not so blocked, moving back anyone behind
accordingly.
- The Spell only creates a tunnel within the same Plane.
- The Spell only creates a tunnel through physical
obstacles. If there is a physical obstacle blocking the
exit to the tunnel (e.g. the wall was thicker than D),
the tunnel still appears, but cannot be exited. Further
tunnels may be cast to extend it, without breaking light
concentration.
See also the FAQ for Planist Spells