Elementalist Spell Specification

Class: Planist

3. Pass Wall

BTS: 30% (At) - applies on trying to enter the tunnel

ULT: 90 hours

Materials: a physical obstacle of at least the same size as the Caster

Actions: look in target direction, and then blink eyes

Effect of Throw:

-4 to 7 Insanity

8 to 11 Disorientated 4 to 1 sec

12 to 15 No Effect

16-20 Distance of Tunnel ("D") = 2(T-15) ft

³21 D = (T-10) ft

Disorientation Time: 2-t sec - t(t+1)/2 (min 0 sec)

Radius of Tunnel: 3r ft -r(r-1)/2

Duration of Tunnel: 5t sec - t(t-1)/2

Passengers: N living passengers -2N (in addition to Caster - no need to hold hands)

Weight Carried: 1000w weight points -(w-1)  (excluding body weight of Caster and Passengers)

Notes:

  1. The Spell opens a tunnel through physical obstacles in the direction selected by the Actions.
  2. The Caster may specify a distance for the tunnel. If he does not or if D is less than specified, the tunnel extends D ft in the selected direction. If D is greater than specified, the tunnel extends the specified distance in the selected direction.
  3. Light concentration is required to maintain the tunnel (except as specified in 7. below). The tunnel lasts until the Caster stops lightly concentrating, the Duration expires, N+1 beings have been through it, or w weight points have been through it (whichever first occurs).
  4. Neither the Caster nor any of the Passengers he intended need go though the tunnel. Other beings or weight may go through it instead.
  5. The Spell does not transport instantaneously. One must move through the tunnel normally. If it goes down whilst someone is doing so, they appear at their current equivalent location in the Plane on which the tunnel was located. If this would cause them to appear partly inside a physical obstacle, they appear back along their path at the first point not so blocked, moving back anyone behind accordingly.
  6. The Spell only creates a tunnel within the same Plane.
  7. The Spell only creates a tunnel through physical obstacles. If there is a physical obstacle blocking the exit to the tunnel (e.g. the wall was thicker than D), the tunnel still appears, but cannot be exited. Further tunnels may be cast to extend it, without breaking light concentration.

See also the FAQ for Planist Spells