Elementalist Spell Specification
    
    Class: Earth /
	Water (Multi-Elemental)
    
    3. Quicksand
    
    BTS: 60% (St)
    
    ULT: 120 hours
    
    Materials: some sand and some water (may be 
    pre-mixed)
    
    Actions: drop Materials to ground (does not have 
    to be in target area)
    
    Effect of Throw:
    
    0 to 9 Insanity
    
    10 to 12 Caster sinks 3 to 1 * d6 feet into a Quicksand of G = 4
    
    13 to 16 No Effect
    
    ³ 17 Glutinousness of Quicksand ("G") 
    = ((T/4) - 2) FRD
    
    Movement Restriction = normal speed / G
    
      Speed of Sinking ("S") = G * ((Weight of Victim)/1000) FRU inches per second 
    
    Duration: 5t minutes - t(t-1)/2
    
    Range: 10d ft -d(d-1)/2
    
    Radius: 5r ft -r(r-1)/2 (flat upon ground only)
    
    Depth of Pit:  h ft -h(h-1)/2
    
    Smoothness of Walls: DL for Thievish
    Climb Walls = G + w    
    -w(w-1)/2
    
    Notes:
    
      - Mud Spell (Multi-Elemental Earth & Water): may be 
	  Cast as an Earth or Water Spell.  If Caster has both an Earth Elemental of Level 
	  >=3 and Water Elemental of Level >=3 Activated, they get +3 on Casting this 
	  Spell. 
- Turns rock, earth or metal to quicksand for Duration.  Has no 
      effect on organic materials (e.g. wood, carpet, leaves), but will turn any 
      rock, earth or metal beneath them and within Range/Radius/Depth of Pit to 
      sand.
- Affects corporeal Beings only, who must make a st every second they 
      are upon or in the Quicksand.  If they fail a st they are in that 
      second sucked S feet towards the bottom of the Pit and may not move with 
      any upward vector.  If they make the st their movement may only 
      include an upward vector by means of Gravity / Flying / Levitation type 
      Spells or Effects or Thievish 
      Jump (all of which are reduced by the Movement Restriction).  Air 
      type Spells or Effects which require air (e.g. Wind Walk) are ineffective 
      once the victim is completely submerged.  Thievish Jump has a DL of G2.
- Whether or not a victim makes his st, he may move with a sideways 
      vector subject to the Movement Restriction.
- Beings using Earthwalk / Hide in Rock Spells or Effects are unaffected 
      by Quicksand.
- A victim who reaches the edge of the Pit may attempt to climb out in 
      every sec he makes his st.  If he cannot get sufficient leverage from 
      the lip of the Pit, he must use Thievish
      Climb Walls.
- Weight of Victim includes body weight (the weight of a man is 
      100(Bd+7) wt pts).
- Movement Restriction only applies to those parts sunk into the 
      Quicksand.
- Spell Casting when the relevant parts of the body are engulfed by the 
      sand takes a ratio to Actions of G.
- Once the mouth/nose is engulfed by the sand, the victim will
        suffocate.  The effect is similar to drowning.  If he does not 
      panic, he may hold his breath and/or breathe by Create Air Spells or 
      Effects.  Water Breathing will be of limited effect, as he will still 
      be suffocated by the sand.
- An engulfed victim cannot see through the sand without X-Ray Vision or 
      Earthsee type Spells or Effects.
- Victims can be hauled out of the Quicksand e.g. using ropes. 
        Victims may be able to do this themselves (e.g. using a rope with a
        grapple).  If a victim being hauled out (by whatever means) fails a 
      st, he will still be sucked S feet towards the bottom of the Pit, but the 
      method of hauling (even by himself using a grapple) may still give him an 
      upwards vector.
- On the expiry of the Duration, the Quicksand reverts to its former 
      state.  Any victims caught in it are expelled, and any sand in their 
      bodies turns to dust.