Elementalist Spell Specification

Class: Earth / Water (Multi-Elemental)

3. Quicksand

BTS: 60% (St)

ULT: 120 hours

Materials: some sand and some water (may be pre-mixed)

Actions: drop Materials to ground (does not have to be in target area)

Effect of Throw:

0 to 9 Insanity

10 to 12 Caster sinks 3 to 1 * d6 feet into a Quicksand of G = 4

13 to 16 No Effect

³ 17 Glutinousness of Quicksand ("G") = ((T/4) - 2) FRD

Movement Restriction = normal speed / G

Speed of Sinking ("S") = G * ((Weight of Victim)/1000) FRU inches per second 

Duration: 5t minutes - t(t-1)/2

Range: 10d ft -d(d-1)/2

Radius: 5r ft -r(r-1)/2 (flat upon ground only)

Depth of Pit: h ft -h(h-1)/2

Smoothness of Walls: DL for Thievish Climb Walls = G + w    -w(w-1)/2

Notes:

  1. Mud Spell (Multi-Elemental Earth & Water): may be Cast as an Earth or Water Spell.  If Caster has both an Earth Elemental of Level >=3 and Water Elemental of Level >=3 Activated, they get +3 on Casting this Spell.
  2. Turns rock, earth or metal to quicksand for Duration.  Has no effect on organic materials (e.g. wood, carpet, leaves), but will turn any rock, earth or metal beneath them and within Range/Radius/Depth of Pit to sand.
  3. Affects corporeal Beings only, who must make a st every second they are upon or in the Quicksand.  If they fail a st they are in that second sucked S feet towards the bottom of the Pit and may not move with any upward vector.  If they make the st their movement may only include an upward vector by means of Gravity / Flying / Levitation type Spells or Effects or Thievish Jump (all of which are reduced by the Movement Restriction).  Air type Spells or Effects which require air (e.g. Wind Walk) are ineffective once the victim is completely submerged.  Thievish Jump has a DL of G2.
  4. Whether or not a victim makes his st, he may move with a sideways vector subject to the Movement Restriction.
  5. Beings using Earthwalk / Hide in Rock Spells or Effects are unaffected by Quicksand.
  6. A victim who reaches the edge of the Pit may attempt to climb out in every sec he makes his st.  If he cannot get sufficient leverage from the lip of the Pit, he must use Thievish Climb Walls.
  7. Weight of Victim includes body weight (the weight of a man is 100(Bd+7) wt pts).
  8. Movement Restriction only applies to those parts sunk into the Quicksand.
  9. Spell Casting when the relevant parts of the body are engulfed by the sand takes a ratio to Actions of G.
  10. Once the mouth/nose is engulfed by the sand, the victim will suffocate.  The effect is similar to drowning.  If he does not panic, he may hold his breath and/or breathe by Create Air Spells or Effects.  Water Breathing will be of limited effect, as he will still be suffocated by the sand.
  11. An engulfed victim cannot see through the sand without X-Ray Vision or Earthsee type Spells or Effects.
  12. Victims can be hauled out of the Quicksand e.g. using ropes.  Victims may be able to do this themselves (e.g. using a rope with a grapple).  If a victim being hauled out (by whatever means) fails a st, he will still be sucked S feet towards the bottom of the Pit, but the method of hauling (even by himself using a grapple) may still give him an upwards vector.
  13. On the expiry of the Duration, the Quicksand reverts to its former state.  Any victims caught in it are expelled, and any sand in their bodies turns to dust.