Elementalist Spell Specification

Class: Enchanter

4. Regeneration

BTS = 33% (Co)

ULT = 100 hrs

Materials: living plant matter

Actions: apply Materials to Target's body (throw them towards him if at range)

Effect of Throw:

3 to 12 Insanity

13 to 15 Caster degenerates at 1HP of General Damage per 1 to 3 sec for Duration.  Does not prevent Death effects from Damage.

16 to 19 No Effect

T Rate of Regeneration
20 to 24 1 HP / 6 sec
25 to 28 1 HP / 5 sec
29 to 32 1 HP / 4 sec
33 to 36 1 HP / 3 sec
37 to 40 1 HP / 2 sec
41 to 48 1 HP / sec
>= 49 (T-40)/8 HP / sec FRD

Duration:    t min    -t(t-1)/2

Range:    5d ft -d(d+1)/2    If Cast on oneself, there is -0 for Range.  If Cast on another, there is at least -1 for Range.

Notes:

  1. Cast upon a single living Target Being, who may be Caster or another.  Enchanter Spells only affect living bodies.
  2. Regeneration causes any Damage taken (except Fire or Acid Damage) to heal automatically at the Rate of Regeneration, starting the sec after Damage is taken.
  3. Cures Damage and the effects of Damage.  Spread the healing effect amongst wounds, with priority to most serious wounds.
  4. The effects of Damage (other than Death) are still taken until sufficient Damage has Regenerated to pass the point where the effect was suffered.
  5. WIll prevent what would otherwise be a Death effect due to non-Fire or Acid Damage suffered, provided Duration has not expired.  Only Fire, Acid, Disintegration or Death Spells will prevent Regeneration.  The body Regenerates from the largest surviving piece.