Elementalist Spell Specification
Class: Enchanter
4. Regeneration
BTS = 33% (Co)
ULT = 100 hrs
Materials: living plant matter
Actions: apply Materials to Target's body (throw
them towards him if at range)
Effect of Throw:
3 to 12 Insanity
13 to 15 Caster degenerates at 1HP of General Damage per
1 to 3 sec for Duration. Does not prevent Death effects from Damage.
16 to 19 No Effect
T |
Rate of Regeneration |
20 to 24 |
1 HP / 6 sec |
25 to 28 |
1 HP / 5 sec |
29 to 32 |
1 HP / 4 sec |
33 to 36 |
1 HP / 3 sec |
37 to 40 |
1 HP / 2 sec |
41 to 48 |
1 HP / sec |
>= 49 |
(T-40)/8 HP / sec FRD |
Duration: t min
-t(t-1)/2
Range: 5d ft
-d(d+1)/2 If Cast on oneself, there is -0 for Range.
If Cast on another, there is at least -1 for Range.
Notes:
- Cast upon a single living Target Being, who may be Caster or another.
Enchanter Spells only affect living bodies.
- Regeneration causes any Damage taken (except Fire or Acid Damage) to
heal automatically at the Rate of Regeneration, starting the sec after
Damage is taken.
- Cures Damage and the effects of Damage. Spread the healing
effect amongst wounds, with priority to most serious wounds.
- The effects of Damage (other than Death) are still taken until
sufficient Damage has Regenerated to pass the point where the effect was
suffered.
- WIll prevent what would otherwise be a Death effect due to non-Fire or
Acid Damage suffered, provided Duration has not expired. Only
Fire, Acid, Disintegration or Death Spells will prevent
Regeneration. The body Regenerates from the largest surviving
piece.