Elementalist Spell Specification

Class: Earth / Air (Multi-Elemental)

4. Rock Storm

BTS: 65% (Co)

ULT: 100 hours

Materials: a rock or stone

Actions: throw Materials at target area

Effect of Throw:

5 to 14 Insanity

15 to 17 6/4/2 d6 Rock Storm of Radius appears centred on Caster for 1 sec.  Caster gets no st.

18 to 21 No Effect

22 to 33   n = (T-18)/2 FRD

34 to 54    n = (T-10)/3 FRD

>= 55    n = (T+5)/4 FRD

Damage: n d6 General Damage

Range: 30d ft -d(d-1)/2    (may state a Range less than that given by the parameter)

Radius: 5r ft -r(r-1)/2    (may state a Radius less than that given by the parameter)

Height: 10h ft -h(h-1)/2    (may state a Height less than that given by the parameter)

Duration: t sec -t(t-1)

Notes:

  1. Rockstorm Spell (Multi-Elemental Earth & Air): may be Cast as an Earth or Air Spell.  If Caster has both an Earth Elemental of Level >=4 and Air Elemental of Level >=4 Activated, they get +4 on Casting this Spell.
  2. Caster must have a line of sight to centre of Radius.
  3. If the Storm is wholly or partially blocked by a solid object, it only has effect in the unblocked volume.  It will not appear in any volume to which Caster has no line of sight.
  4. No concentration is required to maintain the Storm during Duration.
  5. Creates a rain of stones doing a constant no. of d6s General Damage, which are rolled every second that a Being caught within the Storm takes damage. If multiple Beings take damage in the same second, roll the same damage for all of them.
  6. Each Being within the Storm must make a st against the Damage each second they are within it (reroll for all potential targets every sec).  A Being partially within the Storm must save against an appropriate percentage of the Damage.  Making the st halves the damage taken (FRU: e.g. 5 is halved to 2), and a further st may then be made to halve it again. Once a st is failed, the Being takes the remaining Damage. The min ADS of any armour that covers the majority of the body subtracts from the damage taken.