Elementalist Spell Specification
Class: Generalist
6. Spell Turning
BTS: 37% (At)
ULT: 175 hours
Materials: a mirror
Actions: reflect Target in Materials
Effect of Throw:
12 to 21 Insanity
22 to 25 Multiply Effect of incoming Spells on Target by 200 to 50%
26 to 30 No Effect
³ 31 Spell Turning at 1 to
5(T-30)%
Duration: 30t min - t(t-1)/2
Range: 10d ft -d(d-1)/2
Cast on object: -4 (moves with object)
Notes:
- Cast on a single Target Being or Object. If object is within a
Being's aura, that Being may make a st.
- Spell Turning effect applies to aura of Target Being who fails st or
aura of Being carrying Target object.
- For any incoming Spell that would affect Target's aura (check before
Magic Resistance and saving throws) a percentage of that Spell's effect
is Spell Turned between 1 and a maximum percentage given by T.
Roll %age dice and reroll if result is greater than the max. permitted.
- The incoming Spell does not have specifically to target the Target
Being or aura.
- Spell Turning applies to all classes of Spells (Clerical, Druidic or
Elementalist), but not to other Magical Effects; e.g. those of Magic
Items.
- Spells whose effects can be apportioned have those effects partially
turned (FRU); e.g. a Cold Beam doing 6d6 Damage rolled at 21 which is
50% Turned will have 11 Damage Turned and 10 will get through, and a -1
Cold Resistance would then stop 3 of the Damage (on the basis this was
3d6 of Damage).
- For Spells which have an all or nothing effect, simply make a %age
roll, and if it is <= to the max. turned, they are turned; e.g. a
Death Spell which is 50% Turned has a 50/50 chance of being Turned in
full.
- The Turned effect is resolved against the Caster of the Spell, even if
this would effectively double the Range. So in the previous
examples, the Caster of the Cold Beam would take 11 Cold Damage (as if
by 3d6) and the Caster of the Death Spell would have to make his st vs
Death.
- Detect / Location type Spell Effects which are successfully Turned
enable Target of Spell Turning to Detect / Locate Caster of Detect /
Location type Spell.
- Note that area Effects may resolve against Beings other than Target of
Spell Turning, but will still be Turned insofar as they might otherwise
have targeted Target of Spell Turning. E.g. Target of Spell
Turning and 3 other Beings are caught by a Radius Death Spell, which
Target successfully Spell Turns. The 3 other Beings and the Caster
of the Radius Death Spell must all save vs. Death.