Class: Enchanter / Fire (Multi-Elemental)
BTS = 75% (Co)
ULT = 120 hrs
Word Spell
Materials: a flame
Actions: speak Word at Targets (who must be located by and with a direct line of sight from the Caster, even if Caster cannot see them)
Effect of Throw:
15 to 24 Insanity
25 to 28 Caster spontaneously combusts with 12 to 9 d6 Fire Damage for intended Duration (no st) and (n-1) other Beings within intended Radius of Caster suffer the same effect (BTS 75% (Co)).
29 to 33 No Effect
>= 34 Fire Damage = (T/3) FRD d6/sec
St mod: BTS + 5 sqr. rt. (T-34) (FRD); i.e.
Range: 30d feet -d(d-1)/2
Radius: 10r feet -r(r-1)/2
No. Affected: n -n(n-1)/2
Duration: s sec -5(s-1)
Notes:
Multi-Elemental Enchanter & Fire Spell: may be Cast as an Enchanter or Fire Spell. If Caster has both an Enchanter Elemental of Level >=6 and a Fire Elemental of Level >=6 Activated, they get +6 on Casting this Spell.
Targets n Beings within Radius. If there are > n Beings within Radius, select Targets randomly (but selecting those of Animal level or higher on the Scale of Life first). If there are <n Beings within Radius, all Beings within Radius are Targeted. If Cast as an Enchanter Spell. it only affects living Beings.
Spontaneous Combustion does Fire Damage (even if Cast as an Enchanter Spell) as General Damage to Target Beings. Fire-Vulnerable Beings take double damage from it (multiply the result of the nd6 by *2 before rolling the first st). It has no effect underwater.
All Targets must save vs the Fire Damage caused (after any Fire Resistance Effects) for each sec of the Duration (roll the Fire Damage separately for each Target and reroll for each sec.).
A st against the Fire Damage halves the Damage taken (FRU: e.g. 5 is halved to 2), and a further st may then be made to halve it again. Once a st is failed, the Target takes the remaining Fire Damage. The min ADS of any armour that covers the majority of the body subtracts from the Damage taken. All Damage taken is General Damage.