Elementalist Spell Specification

Class: Fire

5. Transport via Lightning

BTS: 70% (Co)

ULT: 140 hours

Materials: none

Actions: point a finger to direct Bolt

Word Spell

Effect of Throw:

9  to 18 Insanity

19 to 21 Caster and Passengers take 6 to 4 d6 Lightning Damage (no st) and Lightning Resistance Effect of this Spell does not apply

22 to 25 No Effect

> = 26 (T-23)/3 FRD Lightning Bolt does d6 Lightning Damage (roll once for damage caused throughout length of Bolt)

Range of Lightning Bolt (from Caster): 10d ft      -d    (may state a maximum Range less than that given by the parameter)

Passengers: N living passengers -2N (in addition to Caster - each must be in physical contact with one of the others)

Weight Carried: 1000w weight points -(w-1)  (excluding body weight of Caster and Passengers)

Lightning Resistance of Caster and Passengers: -(6+r) per die of Lightning Damage for r seconds    -r(r-1)/2

Notes:

  1. Transport via Lightning produces a Lightning Bolt which transports Caster and Passengers directly to its end in the second in which it takes effect.
  2. The Lightning Bolt appears as a thin bolt of electricity from Caster's hands, in the direction indicated by the Actions.
  3. The Lightning Bolt does General Damage to any Target Beings it passes through and transports the Caster and Passengers past such Target Beings without their colliding with each other. If it ends at a Target Being, the Target Being is knocked back by any Lightning Damage it suffers but otherwise Caster and Passengers will collide with it.
  4. Each Being hit by the Bolt must make a st against the Lightning Damage each second they are hit by it.  Making the st halves the damage taken (FRU: e.g. 5 is halved to 2), and a further st may then be made to halve it again. Once a st is failed, the Being takes the remaining Lightning Damage. The ADS of any armour worn does not subtract from the damage taken. All damage taken is General Damage.
  5. Lightning Bolt is a Lightning Spell.  Lightning-Vulnerable Beings take double damage from it (multiply the result of the d6s by *2 before rolling the first st).
  6. Caster and Passengers take the Lightning Damage too, but the Lightning Resistance Effect of the Spell will protect them from it (subject to any other effects that may apply).
  7. If the Bolt is blocked by a solid obstacle (e.g. a wall) it will short out, and deposit Caster and Passengers in front of the obstacle.  It passes through and around Corporeal and Incorporeal Beings  in its path without being blocked or shorting out, hitting all of them.
  8. If Transport via Lightning Bolt is Cast underwater, everyone within Range * 2d4 in all directions takes the full Lightning Damage and Caster and Passengers are Transported to a random point in such sphere.