Elementalist Spell Specification
Class: Gravity
3. Turn Missiles
BTS: 40% (Sz)
ULT: 100 hours
Materials: something reflective
Actions: touch Target with Materials (or point to
him if
cast at Range > 0)
Effect of Throw:
-1 to 8 Insanity
9 to 11 Incoming missiles get DAM +6/3/1
12 to 15 No Effect
³ 16 Chance of
Turning = (50+5(T-15)-5D)%, where D is Damage done by missile (before
ADS)
Duration: t min - 2(t-1)
Range: d ft -(4+d) If cast on self, there is no Range
minus. If cast on others, Range is at least 0 ft, so there will
be a Range minus of at least -4.
Notes:
- Cast on a single Target Being.
- Sheathes Target in an invisible force field barrier just outside his
aura. Does not therefore affect outgoing missiles fired by him.
- Any incoming missile from a Ranged Weapon or Thrown Weapon or object
hitting barrier will be turned if roll <= Chance of Turning on
d100. Roll for each missile separately. Has no effect on
missiles which would miss Target anyway, applying his RD if dodging.
- Does not turn incorporeal or Magical missiles, e.g. Magic Missile (but
will turn a normal missile which has been enchanted in some way), or
slow or non-missile attacks using a missile, e.g slitting Target's
throat with a Throwing Knife whilst he is motionless.
- If a missile is turned it returns to its firer, subject to its
Effective Range not being exceeded, and aiming at a random Hit Location
with its original A and re-rolled Damage (both subject to range
attenuation) against his RD and ADS. Note that if firer also has
Turn Missiles up, it could be turned back again to Target (subject to
Effective Range), etc.
- Ranged and Thrown Weapons are assumed to cover each of the 3 Range
brackets making up their Effective Range in 1 sec. E.g. a Throwing
Knife with Effective Range 30 ft travels at 10 ft/sec, but a Heavy
Crossbow quarrel with Effective Range 450 ft travels at 150 ft/sec.
- If missile is not turned, resolve its attack upon Target in normal
way, using Damage rolled in Chance of Turning calculation.
- Effect is cumulative with Force
Field Shield. Apply Turn Missiles first (before ADS) and if
missile is not turned, apply Force Field Shield to its Damage.