Elementalist Spell Specification

Class: Earth

3. Wall of Stone

BTS: 50% (Dx(Ph))

ULT: 75 hours

Materials: two stones

Actions: bring Materials together in intended direction of Wall

Effect of Throw:

-1 to 8 Insanity

9 to 11 Wall appears on opposite side of Caster to where intended or surrounds Caster and party (whichever is most inconvenient)

12 to 15 No Effect

16 to 20    M = (T-15)

³ 21          M = (T-10)/2 FRD

Maximum Volume = M units of 50 sq ft and 1 inch thick, i.e. M is a Wall with no varied Parameters other than Duration

Range: 30d ft -d(d-1)/2

Width: 10w ft    -w(w-1)/2

Height: 5h ft    -h(h-1)/2

Thickness: i inches    -i    Note that M is effectively divided by i, in addition to the Minus for the Variable Parameter.

Duration: t min    - t

Notes:

  1. Wall of Stone instantaneously produces a wall of solid stone of the dimensions specified by Caster up to the Maximum Volume of stone given by T.  If Caster specifies less volume than given by T, only that specified is produced.
  2. All of the specified Wall must be within Range of Caster.  Any of it that is specified outside the Range does not appear, but still counts toward Maximum Volume (with the excess being deducted from within the Range).
  3. The Wall will match local walls or rock in type of rock and appearance, in particular those which it adjoins.  Where appropriate it may be composed of stone blocks, brick of even sun-hardened mud, but it will always be made of Earth.  Its D for Thievish Climb Walls will match the surrounding walls (5 by default).
  4. The Wall is bonded to the adjacent Earth, as if it were part of it, for the Duration, and may not be moved (except by other Spells or Effects).  If Cast in the Air, it will fall, or in Water, it will sink.  It disappears instantaneously at the end of the Duration (subject to any Extensions).
  5. The Wall will be straight and vertical.  It can be cast horizontally as a floor or ceiling by specifying height, width and depth appropriately, but will need to be sufficiently bonded at its edges to prevent it falling down.
  6. If an object is within the space where the Wall appears, it is surrounded by the Wall for Duration, but not damaged by it.  The space occupied by the object counts towards Maximum Volume.
  7. Any Beings that are within the space where the Wall appears must make a st against being trapped in the Wall for Duration (as for objects).  This will not of itself damage or kill them, although for example they may be prevented from breathing if their head is encased in the Wall.  If they are moving when trapped, they take d6 of General Damage for each movement bracket of speed (i.e. Walk = d6, Charge = 4d6), less their minimum ADS.  A Being which makes its st will appear on the side of the Wall where the majority of its body was at the point the Wall appeared, and will take 1 less d6 of the above General Damage if they appear behind it and so collide with it (i.e. 0d6 if Walking, 3d6 if Charging).  Incorporeal or Earthwalking Beings that may move through walls are unaffected by the Wall.  Gaseous Beings are treated as having made their st and take no Damage.
  8. A Stone Wall of Anar Granite can take 12 points of blunt Damage per inch of thickness.  The General Damage done to trapped moving Beings (or by moving objects, e.g. a thrown Hammer) is also done to the Wall.  On exceeding the amount of Damage it can take, a hole is broken in the Wall in the area that took the Damage.  Walls of other materials vary in the Damage they can take, from 5 per inch for baked mud to 15 per inch for natural quartzite.