Elementalist Spell Specification
Class: Fire
4. Weapon of Cold
BTS: 65% (Wp) for Magic Weapons only (no st
against taking the Cold Damage when hit by the Flaming Weapon)
ULT: 100 hours
Materials: ice and a weapon
Actions: touch ice to part of weapon that does
damage, or gesture towards it with ice if cast at Range
Effect of Throw:
3 to 12 Insanity
13 to 15 Caster takes 3 to 1 dice Cold Damage (no st)
16 to 19 No Effect
³ 20 (T-14)/6 FRD dice Cold Damage
The type of dice of Cold Damage depends upon the Target Weapon's
classification for Encumbrance purposes as follows:
Category V = d8s
- Pole Arms
- Lance / Pike
- Halberd
- Great Axe
- Great Sword
- War Hammer
Category IV = d8s
- Spear
- Flail / Whip
- Morning Star
- Broad Axe
- Bastard Sword
Category III = d6s
- Javelin / Short Spear
- Military Pick
- Heavy Hammer / Mace
- Taper Axe
- Broad Sword
Category II = d6s
- Quarterstaff
- Light Hammer / Mace
- Hand Axe
- Short Sword / Scimitar
- Throwing Axe
Category I = d4s
- Dagger
- Stiletto
- Throwing Knife
Duration: 10t min - t(t-1)/2
Range: d ft -d(d+1)/2
Notes:
- Cast upon a single Target Melee or Thrown Weapon. May not be
Cast upon Ranged Weapons.
- Target Weapon does the Cold Damage as additional Damage whenever it
hits a target and resolves Damage during the Duration. The Cold
Damage counts as a magical attack (so the Cold Damage does damage to a
Being with Invulnerability, even though the other damage caused by a
non-magical weapon on which it is Cast does not).
- Weapon of Cold is a Cold Spell. Cold-Vulnerable Beings take
double damage from it (multiply the result of the nd6 by *2 before rolling
the first st). It has full effect underwater.
- A st against Cold Damage halves the Damage taken
(FRU: e.g. 5 is halved to 2), and a further st may then
be made to halve it again. Once a st is failed, the
Target takes the remaining Cold Damage. The min ADS of
any armour that covers the majority of the body subtracts
from the Damage taken. All Damage taken is General
Damage.
- The Cold Damage does not freeze or affect the Target Weapon or its
wielder (unless he does himself Damage with it). It may therefore be
Cast on a pliable weapon such as a whip without making
it frozen or brittle or upon an all-metal weapon such as a mace without burning the
wielder's hands.