Typical Monster Level ("ML"): 2 to 5
Typical Number Encountered: d12 (often group together in packs)
Usual Alignment(s): N/N
Description: insectoid, with multiple legs and tentacles
Habitat: Dungeons (especially cave complexes), Green Areas, Wilderness Areas, Underwater (on seabed only)
Language: none, but communicate by simplistic chirrupping
Chars: Co 3d6, Wp 2d4
Movement:
Rate | Melee | Travelling |
Crawl | 3 ft/sec | 2 mph |
Scamper | 5 ft/sec | 3 mph |
Scuttle | 7 ft/sec | 4.5 mph |
Rush | 10 ft/sec | n/a |
Can move at equal speed on floors, walls, ceilings or the seabed, due to suckers on multiple feet.
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
8 Tentacles @ A = 12ML %, DAM = dn, where n is the number of functioning Tentacles (i.e. d8 when none Severed), if penetrate ADS to do >= 0 DAM, touch of Tentacles causes Paralysis @ BTS(55+5ML)% (Co), repeat st to recover every 1 min
A Paralised target loses control of his body, but retains control of his mind and senses. The Crawler does not gain control of the target's body. A Paralised target will freeze / float in place (with eyes open if they were when paralised), and become vulnerable to being killed by the Crawler or its pack, but be able to cast thought or reflex Spells.
Bite @ A = 10ML %, DAM = 2d4 + (ML-2)
Will attack with Tentacles, to Paralise their prey, and then feed on it with Bite.
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Tentacles | 01 to 20 | 01 to 10 | n/a |
Head |
21 to 40 |
11 to 30 |
n/a |
Body | n/a | 31 to 80 | 01 to 25 |
Legs |
41 to 50 |
81 to 125 |
26 to 35 |
ADS: 0 all over
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Tentacles
|
per 10% | 1 Tentacle Severed |
80% | All Tentacles Severed, will flee | |
Head | 20% | Unconscious, carries on attacking for d6 sec, Co check vs Death |
40% | Dead, carries on attacking for d6 sec (can still Paralise) | |
Body
|
80% | Incapacitated, Co check vs Death |
160% | Death | |
Legs
|
50% | Movement * 3/4 |
70% | Movement * 1/2 | |
|
90% | Movement * 1/4 |
100% | Movement * 0 (immobilised) |
No Bleeding effects.
Thievish Abilities:
M on Th Activities:
Defensive ThL = 0
Other Abilities / Powers / Notes:
Back to Monsters index
Back to Encounters index