Typical Monster Level ("ML"): Workers ML1-2 / Soldiers ML 2-5 / Knights ML5-10 / Queens ML10-12
Typical Number Encountered: If far from nest, 2d6 soldiers, 50% chance led by a knight. If close to nest, at DM's discretion. Nest typically contains 500 workers, 100 soldiers, 5 knights and 1 queen, plus larvae etc.
Usual Alignment(s): N/L, E/L
Description: shaped like ordinary ants, but workers and soldiers 3' tall, knights and queens 4' tall
Habitat: Dungeons, Green Areas, Wilderness Areas
Language: Communicate with each other via hive mind. Some Queens and Knights can speak other languages.
Chars: Co 3d4/d6/d8/d10, Wp 3d4/d6/d8/d10
Movement:
Rate | Melee | Travelling |
Walk | 2 ft/sec | 2 mph |
Scuttle | 4 ft/sec | 3 mph |
Charge | 8 ft/sec | n/a |
All Queens and Knights and all of some sub species are winged and can Fly at up to 15 ft/sec / 10 mph
Fighter Abilities:
1/2/3/4 AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Bite @ A = 10ML %, DAM = d6/2d6/4d6/6d6, soldiers and knights of some sub-species have acid in their bite, doing ML Acid damage if DAM > 0 inflicted
If defending nest or Queen +10% to A and -10% to D for all except Queens
HitLoc Table:
Workers / Soldiers
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 10 |
01 to 10 |
n/a |
Front Legs (*2) |
36 to 50 |
11 to 20 |
n/a |
Mid Legs (*2) |
n/a |
61 to 70 |
n/a |
Hind Legs (*2) | n/a | 71 to 80 | 01 to 15 |
Thorax |
11 to 35 | 21 to 41 | n/a |
Abdomen |
n/a |
41 to 60 |
16 to 50 |
Knights / Queen
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 10 |
01 to 10 |
n/a |
Wings (*2) | 11 to 20 | 11 to 20 | 01 to 10 |
Front Legs (*2) |
61 to 75 |
21 to 30 |
n/a |
Mid Legs (*2) |
n/a |
31 to 40 |
n/a |
Hind Legs (*2) | n/a | 91 to 100 | 11 to 25 |
Thorax |
21 to 60 |
41 to 65 |
n/a |
Abdomen |
n/a | 66 to 90 | 26 to 75 |
ADS:
HitLoc Area | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
3 | 3 | 1 | 3 | 3 | 3 | 3 | 1 | 3 | 3 |
Wings | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Front Legs |
2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Mid Legs |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Hind Legs | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Thorax |
3 | 3 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 3 |
Abdomen |
1 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 1 | 1 |
The above applies to Workers and Soldiers. Knights add 2 to ADS. Queens add 4. Note that weak areas in head and thorax are not obvious at first sight. Combatants unfamiliar with giant ants are unlikely to be able to aim for them.
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Head | ||
50% | Decapitation, Death | |
Wings (each) | 30% | Co check vs Wing Crippled |
60% | Wing Crippled (spirals to ground), Co check vs Wing Severed | |
90% | Wing Severed (plummets to ground) | |
Legs (each) |
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Thorax |
150% | Death |
Abdomen |
250% | Death |
Giant Ants do not have blood and do not bleed.
Thievish Abilities:
None
Other Abilities / Powers / Notes:
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