Underwater Monster Specification

Giant Eels / Giant Electric Eels

Typical Monster Level ("ML"): 3 to 5

Typical Number Encountered: 2d6 / d6

Usual Alignment(s): N/N

Description: like enormous eels

Habitat: Freshwater rivers, lakes and swamps, Diving (close in shore), Seabed (in Coral / Weed), Surface (close in shore)

Language: none

Chars: Co 2d6, Wp d8

Movement:

Rate Melee Travelling
Swim on river/lake/seabed at up to 4 ft/sec 3 mph
Swim in water at up to 20 ft/sec 13.5 mph
Dart to attack at 40 ft/sec n/a

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Bite @ A = 10ML %, DAM = 3d4

Giant Electric Eels: Jolt @ A = 8ML %, DAM = ML d6 Lightning Damage (BTS 45+5ML% [Co])

HitLoc Table:

HitLoc Area

Front

Side / Above / Below

Rear

Head

01 to 30

01 to 30

n/a

Body

31 to 75

31 to 120

1 to 30

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

2 2 1 1 0 0 1 1 2 2

Body

2 2 1 1 1 1 1 1 2 2

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 20% Stunned, Co check vs Death
  40% Death
Body 80% Incapacitated, Co check vs Death
  160% Death

Do not Bleed.

Thievish Abilities: none

Other Abilities / Powers / Notes:

  1. Giant Eels are Piscine Monsters (and therefore count as Fish for Spell Targeting purposes).
  2. They have Fresh and Salt Water Breathing.

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