Monster Specification

Giant Insectoid Grubs

Giant Insectoid Grubs

Typical Monster Level ("ML"): 1 to 4

Typical Number Encountered: d12

Usual Alignment(s): N/N, N/C, E/N, E/C

Description giant-sized pale, leathery, maggoty grubs with black shiny head and mandibles, c15% are Armoured Grubs (with an external partial carapace)

Armoured Grub

Habitat: Green Areas, Swamps, Wilderness Areas, Dark Forest Madness

Language: none

Chars: Co 3d4, Wp 3d4

Movement:

Rate Melee Travelling

Burrow (through soft matter)

1 ft/sec

2/3 mph

Squirm

3 ft/sec

n/a

Wriggle

5 ft/sec

n/a

Crawl/Slither

8 ft/sec

n/a

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Bite @ A = 10ML %, DAM = d4+ML/2 (FRU), Reach 0 to 1

If does >= 1 DAM to a corporeal Opponent ("Victim"), 15ML% chance of Attaching to Victim, and will then Burrow doing ML DAM per AMR, ignoring ADS, as it eats the Victim's flesh - see Note 4 below.

HitLoc Table:

HitLoc Area

Front

Side

Above

Below Rear

Head

01 to 15

01 to 15

01 to 15

01 to 10

n/a
Body 16 to 45 16 to 55 16 to 70 11 to 50 01 to 45

Legs (*6)

 46 to 50

56 to 70

n/a

61 to 70

46 to 50

ADS: for Grubs / Armoured Grubs (except from Below)

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

2 /4 2 / 3 1 /2 1 /2 2 / 3 1 / 2 1 /2 1 /2 2 / 3 2 /4
Body 1 / 2 1 / 2 1 / 2 0 / 2 0 / 2 0 /2 0 /2 1 / 2 1 / 2 1 / 2

Legs

2 2 2 1 2 2 1 2 2 2

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 20% Co check vs Death
  40% Decapitation, Death
Legs (*6) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Body 75% Co check vs Death* & repeat each subsequent MR
  140% Death*

If suffers Death result to Body, continues to fight for d6 sec (unless takes Death result to Head).

Do not Bleed.

Thievish Abilities:

M on Th Activities:

Defensive ThL = 0

Other Abilities / Powers / Notes:

  1. Giant Insectoid Grubs are Insectoid Monsters.  They are typically the larvae of Giant Beetles or Giant Wasps, but may be lavae of other Giant Insects.
  2. They are generally attracted to warmth, such as composting or decaying matter or warm bodies (which they will detect with Far Taste), but tend to live out of sight in areas with decaying vegetable and/or animal matter, fallen trees, peat bogs, dung pits or manure heaps,or  occasionally dead carcasses of large Animals or Monsters. They avoid prolonged exposure to full sunlight (LI >= 3).
  3. Fire and Lightning Vulnerable, and repelled by Fire.
  4. Burrowing embeds the Grub in the Victim, each HP of Burrowing DAM advancing the Grub 2 * Grub HitLocs (as viewed from Side) into the Victim’s Body: e.g. 8HP of Burrowing DAM fully embeds the Grub’s Head inside the Victim, in the direction towards the centre of the torso.  A Dead or Incapacitated Attached or Burrowing Grub may be Detached (i.e. fully extracted and removed with no further DAM to Victim), provided there is enough of the embedded Grub outside the Victim to gain a good grasp and pull it away / ease it out.  An active Burrowing Grub can be Detached by a successful Hand or Grapple Attack , and pulled out doing ML Disembowelling DAM. Any non-lethal Fire DAM to a non-Incapacitated Grub will cause it to Detach itself, and flee without doing further Disembowelling or other DAM.
  5. Once fully embedded within a Victim, the Grub will continue to devour from the inside, eventually leaving the corpse in order to hide underground and Pupate, emerging as the Giant Insect of which it is the Larval form in 2d4 Cds.

Back to Monsters index

Back to Encounters index