Monster Specification

Giant Panthers

Typical Monster Level ("ML"): 3 to 6 (Cubs ML 1 to 2)

Typical Number Encountered: d6 as family/hunting group

Usual Alignment(s): G/C (favourites of TIPRE)

Description: giant, sleek black cats, about 50% larger than a lion

Habitat: Green Areas, Wilderness Areas - usually at night

Language: none

Chars: Co 3d8+2, Wp 2d6

Movement:

Rate Melee Travelling
Walk (pad softly) 4 ft/sec 2.5 mph
Scamper 7 ft/sec 4 mph
Lope 10 ft/sec 7 mph
Charge 20 ft/sec n/a

Can climb and leap through trees at up to Scamper speed.

Fighter Abilities:

2 AMR (Cubs 1 AMR)    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Claw @ A = 10ML %, DAM = d6+1

Bite @ A = 8ML %, DAM = 2d6

Pounce (requires jump from distance) @ A = 8ML %, DAM = 3d6+1

If a Cub is killed parents berserk against the killer @ +5ML% to A and +ML to DAM, and unable to use Th abilities.

HitLoc Table:

HitLoc Area

Front

Side

Rear

Head

01 to 15

01 to 15

n/a

Front Legs (*2)

36 to 50

16 to 35

n/a

Chest

16 to 35

36 to 75

n/a

Abdomen

n/a

76 to 105

01 to 30

Hind Legs (*2) n/a 106 to 125 31 to 45

Tail

n/a

126 to 140

46 to 60

ADS:

HitLoc Area 1 2 3 4 5 6 7 8 9 0

Head

2 2 1 1 0 0 1 1 2 2

Front Legs

4 2 1 1 1 1 1 1 2 4

Chest

2 2 1 1 1 1 1 1 2 2

Abdomen

2 2 1 1 1 0 1 1 2 2
Hind Legs 4 2 1 1 1 1 1 1 2 4

Tail

2 2 1 1 1 1 1 1 2 2

Effects of Specific Damage:

Hit Loc Area

%age HP Damage taken

Effects

Head

20% Unconscious, Co check vs Death
40% Decapitation, Death

Front Legs (each)

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed

Chest

80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

60% Co check vs Death/MR, Bleed 5%/MR
120% Death

Hind Legs (each)

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed
Tail 25% Co check vs Tail Crippled
50% Tail Crippled, Co check vs Tail Severed
75% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.  Tail does not bleed..

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML

Other Abilities / Powers / Notes:

  1. Giant Panthers are Feline Monsters.
  2. A live specimen is rumoured to be of great interest to Demon Summoners. The fur is high quality, especially if intact and undamaged, and a whole skin will fetch a good price.
  3. Have "nine lives" ability. Nine times in their lives, they can call by reflex on the power of Good Luck to save them from an extreme situation (e.g. fall a long distance but not be hurt, slip into shadows and not be seen, have a fatal blow miss them, and so on). Good Luck cannot strike more than once per hour. For a randomly encountered monster, chance of having at least one life left is (100-2ML)%.
  4. Killing a Giant Panther gives the being who deals the killer blow one piece of bad luck, some time in the Caeriad following, at a random time with a random effect. It's likely also to result in TIPRE credit loss.

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