Typical Monster Level ("ML"): 3 to 6 (Cubs ML 1 to 2)
Typical Number Encountered: d6 as family/hunting group
Usual Alignment(s): G/C (favourites of TIPRE)
Description: giant, sleek black cats, about 50% larger than a lion
Habitat: Green Areas, Wilderness Areas - usually at night
Language: none
Chars: Co 3d8+2, Wp 2d6
Movement:
Rate | Melee | Travelling |
Walk (pad softly) | 4 ft/sec | 2.5 mph |
Scamper | 7 ft/sec | 4 mph |
Lope | 10 ft/sec | 7 mph |
Charge | 20 ft/sec | n/a |
Can climb and leap through trees at up to Scamper speed.
Fighter Abilities:
2 AMR (Cubs 1 AMR) D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Claw @ A = 10ML %, DAM = d6+1
Bite @ A = 8ML %, DAM = 2d6
Pounce (requires jump from distance) @ A = 8ML %, DAM = 3d6+1
If a Cub is killed parents berserk against the killer @ +5ML% to A and +ML to DAM, and unable to use Th abilities.
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 15 |
01 to 15 |
n/a |
Front Legs (*2) |
36 to 50 |
16 to 35 |
n/a |
Chest |
16 to 35 |
36 to 75 |
n/a |
Abdomen |
n/a |
76 to 105 |
01 to 30 |
Hind Legs (*2) | n/a | 106 to 125 | 31 to 45 |
Tail |
n/a |
126 to 140 |
46 to 60 |
ADS:
HitLoc Area | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
2 | 2 | 1 | 1 | 0 | 0 | 1 | 1 | 2 | 2 |
Front Legs |
4 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 4 |
Chest |
2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 |
Abdomen |
2 | 2 | 1 | 1 | 1 | 0 | 1 | 1 | 2 | 2 |
Hind Legs | 4 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 4 |
Tail |
2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 |
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Head |
20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Front Legs (each) |
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest |
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen |
60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Hind Legs (each) |
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 25% | Co check vs Tail Crippled |
50% | Tail Crippled, Co check vs Tail Severed | |
75% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People. Tail does not bleed..
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML
Other Abilities / Powers / Notes:
Back to Monsters index
Back to Encounters index