Monster Specification

Giant Slugs

Typical Monster Level ("ML"): 6 to 24

Typical Number Encountered: 1

Usual Alignment(s): N/N

Description: enormous slugs

Habitat: green areas of Wilderness, especially swamp and jungle, Seabed, Nightmare

Language: none

Chars: Co 4d8, Wp 3d6

Movement:

Slither @ up to ML/2 ft/sec, leaving a trail of sticky slime (BTS 3ML% (St) vs getting stuck, repeat each MR to get free)

Swim @ up to ML/2 ft/sec

Can slither over any surface (including vertical walls and ceilings) and ooze through cracks down to ML inches wide.

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Tongue: Reach 1 to 5, A = 10ML%, DAM = d12 + ML/6 FRU d6 Acid Damage

Spit Acid: Range 60 ft, A = 8ML%, DAM = ML/3 d6 Acid Damage in ML ft Radius

HitLoc Table:

HitLoc Area

Front

Side

Rear

Body

01 to 5ML%

01 to 20ML%

01 to 5ML%

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Body

3 3 3 3 3 3 3 3 3 3

Only takes cutting damage. Blunt damage has no effect.

Effects of Specific Damage:

Takes all Damage as General Damage.

Takes -1 to ML per 17% Damage

100% Damage = Death

Thievish Abilities:

M on Th Activities:

Defensive ThL = 0

Other Abilities / Powers / Notes:

  1. Giant Slugs are voracious feeders, and will consume and digest almost anything, but prefer to eat corporeal Beings.
  2. They are Harbingers of Rain.  If it isn’t raining when one is encountered, it will do so by tomorrow.
  3. Giant Sea Slugs have Water Breathing.
  4. Acid Resistant, Fire Vulnerable, Salt Vulnerable: a handful of salt does it d6 Gen Dam.
  5. Some Temples of TERRIK keep Giant Slugs as Temple Guardians and waste disposal units and some reckless Priests and/or Troublemakers use the larger ones as mounts.  There are also reports of Kobolds riding them, but most People have more sense than to try.

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