Monster Specification
Giant Ticks
Typical Monster Level ("ML"): 1 to 6
Typical Number Encountered: 2d4
Usual Alignment(s): E/C, E/N, N/C, N/N
Description: big 8-legged Ticks (flat spider-like
invertebrates) with a hard Capitulum (head) and a dorsal carapace (Scutum) which
protects the top and sides of the forward portion of the Idiosoma (body).
If the body is bloated with blood, the creature appears like a bloated Spider
with prominent distended veins over the body.
Habitat: Green Areas (avoids Swamps), Jungle, Desert (in vicinity of remote
Watering Holes / Oases), Chaos,
Dreams, Madness
Language: none. If it Detects a potential Blood source,
it emits a low-pitched repeated vibration below the usual threshold of hearing
by most People and most Animals, to awaken / alert other Giant Ticks in its
vicinity.
Chars: Co 3d6, Wp 2d4
Movement:
Rate |
Melee |
Travelling |
Crawl |
ML ft/sec |
n/a |
Scuttle |
2ML ft/sec |
n/a |
Dart (to attack) |
2ML + 2 ft/sec |
n/a |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD
= 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Bite @ A = 10ML %, DAM = 2d4 if DAM >=5 inflicted locks on to
victim and:
- Drains Blood @ 1HP General Damage / sec. Need to Stun
/ Incapacitate / Kill Tick to stop it. Tick can cease draining blood at
will, and can drop off victim at will after it has ceased feeding. Max.
capacity can drain = Tick's HP * 5; and
- 10ML% chance of Cause Disease @ BTS=55+5ML% [Co] with
Disease Level = ML: if 10ML% chance is rolled victim makes a st vs Disease
per sec. the Tick is Attached and actively Draining Blood.
HitLoc Table:
HitLoc Area
|
Front
|
Side / Above
|
Below |
Rear
|
Capitulum
|
01 to 10
|
01 to 10
|
01 to 10 |
n/a
|
Idiosoma |
11 to 30
|
11 to 50 |
11 to 50 |
01 to 30 |
Legs (*8)
|
31 to 40 |
51 to 60 |
51 to 60 |
31 to 40 |
ADS:
HitLoc Area
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
0 |
Capitulum
|
2 |
2 |
2 |
1 |
0 |
1 |
2 |
2 |
2 |
2 |
Idiosoma |
3 |
3 |
2 |
1 |
0 |
1 |
1 |
2 |
3 |
3 |
Legs (*8)
|
2 |
2 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
Capitulum |
40% |
Co
check vs Incapacitation |
|
80% |
Co
check @ (Co-5) vs Incapacitation, Co check vs Death |
|
120% |
Death; Capitulum severed from Idoiosoma; mouthparts
remain embedded, if already successfully attached to victim |
Idiosoma |
70% |
Co check vs Death - Ingested Blood begins to Leak. |
|
140% |
Death - Ingested Blood begins/continues to Leak |
Legs (*8) |
15% |
Co check vs Leg Crippled |
|
30% |
Leg Crippled, Co check vs Leg Severed |
|
75% |
Leg Severed |
Does not Bleed, but may Leak drained Blood awhere specified above:
- HPs of Ingested Blood Released /mr = (DAMbody – DAMbody@70%)
* 10% of ingested HP/mr (FRU).
- Anticoagulated altered blood will extend over 1ft2 / HP, onto
contiguous surfaces, dripping and flowing downwards as appropriate.
- Inflicting ≥ 140% DAM to a Tick’s Loaded Body filled with ingested
Blood, if it has not already been Damaged sufficiently to Leak, will cause
it to Burst, spraying anticoagulated altered blood over
everything and everyone within 10ML/3 ft., dripping and flowing thereafter
as appropriate.
- Animals or People Tasting or Swallowing the Blood from a Diseased Tick
must save vs Cause Disease (as above).
- Partially digested anticoagulated altered blood is perceived as Blood,
by Beings attracted to, or repulsed by, Blood.
Thievish Abilities:
M on Th Activities:
- AfB, AfS, AbS 20ML%
- Detect Movement 15ML%, Detect Vibration (equiv. spec to Hear Noise but not
blocked by walls/doors) 20ML%
- Camouflage 20ML%
- Jump 20ML% (to Attack or overcome obstacles only)
Defensive ThL = 0
Other Abilities / Powers / Notes:
- Giant Ticks rest camouflaged on rocks or vegetation close to trails or
paths, or in the vicinity of water sources, in groups keeping within approx.
Max.ML*10 ft range.
- Spider Cultists and appropriately trained or otherwise experienced
individuals may recognise that they are not Spiders. Ticks do not weave
Webs.
- Tick-borne Diseases are relatively slow-onset,
affecting Mental and Sensory Stats and will cause Joint Pain. Onset of
symptoms commences Caeriad 3 after infection, triangling thereafter. Mental
Chars take -(t-1)(t-2)/2 per t Cds after infection, until cured. Pain
Levels increase by +(t-1)(t-2)/2 per t Cds until Cured. Mental Effects
of Pain Levels are summated with Mental Chars minuses. Disease Levels
are not cumulative. Only the highest Disease Level applies (which is
relevant for Cure Disease Spells / Powers / Effects), but the Disease Level
has no influence on course or manifestation of the Disease.
- Tick-borne Disease is not Contagious, but can be spread to other Living
People or Animals if they eat infected individuals or physically taste their
blood. Tick-Borne Infecting Organism(s) require a Living vector or victim,
and will cease to cause further disease in any way, within 1Cd of the death
of their Host.
- Able to survive for decades without source of nutrients or fluids, by
entering Hibernation state after approximately ˝ yr since
last feed. Detect Blood, Movement or Vibration abilities continue to be
active during Hibernation. Will awaken from Hibernation in d20 sec on
successful Detection of any of Detect Blood, Movement, or Vibration.
- Giant Ticks are Fire Vulnerable.
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