Typical Monster Level ("ML"): 1 to 12
Typical Number Encountered: 3d6
Usual Alignment(s): E/C, E/N
Description: like Giant Manta Rays, but smaller and may be coloured rather than camouflaged
Habitat: Diving, Seabed, may come to surface to scavenge wreckage
Language: Ixitxachitlic, Black Chaos, Old Speech
Chars: Co 3d6, Mental Chars 3d6
Movement:
Rate | Melee | Travelling |
Swim on seabed at up to | 4 ft/sec | 2.75 mph |
Swim in sea at up to | 15 ft/sec | 10 mph |
Dart to attack at | 20 ft/sec | n/a |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Tusks @ A = 8ML %, DAM = 2d4
Bite @ A = 10ML %, DAM = d8
Sting @ A = 8ML %, DAM = d8: if DAM > 0 inflicted cause Paralysis @ BTS (55+5(ML-3))% (Co), repeat st to recover every 1 min
A Paralised target loses control of his body, but retains control of his mind and senses. The Ray does not gain control of the target's body. A Paralised target will float in place (with eyes open if they were when paralised), and become vulnerable to being killed by the Ray or its school, but be able to cast thought or reflex Spells.
HitLoc Table:
HitLoc Area |
Front |
Side |
Above / Below |
Rear |
Head |
01 to 15 |
01 to 15 |
01 to 15 |
n/a |
Wings (*2) | 16 to 30 (right), 61 to 90 (left) | 16 to 90 | 16 to 90 | 16 to 30 (left), 61 to 90 (right) |
Body |
31 to 60 |
n/a |
16 to 90 |
31 to 60 |
Tail |
[-12 to 0] |
91 to 150 |
91 to 150 |
1 to 15 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 3 | 4 | 2 | 0 | 0 | 2 | 4 | 3 | 4 |
Wings / Body |
3 | 3 | 3 | 2 | 2 | 2 | 2 | 3 | 3 | 3 |
Tail |
4 | 3 | 3 | 3 | 2 | 2 | 3 | 3 | 3 | 4 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 20% | Stunned, Co check vs Death |
40% | Death | |
Wings (*2) | 40% | -25% to Movement Rate |
80% | -50% to Movement Rate | |
Body | 80% | Incapacitated, Co check vs Death |
160% | Death | |
Tail | 30% | Co check vs Tail Crippled |
60% | Tail Crippled, Co check vs Tail Severed | |
90% | Tail Severed |
Do not Bleed.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML/2, FRU
Other Abilities / Powers / Notes:
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