Underwater Monster Specification

Giant Killer Jellyfish

Typical Monster Level ("ML"): 2

Typical Number Encountered: d12

Usual Alignment(s): E/N

Description: big and fishy

Habitat: Diving (close in shore), Seabed (in Coral / Weed), Surface (close in shore)

Language: none

Chars: Co 2d6, Wp d8

Movement:

Rate Melee Travelling
Swim on seabed at up to 4 ft/sec 3 mph
Swim in sea at up to 20 ft/sec 13.5 mph
Dart to attack at 40 ft/sec n/a

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Tentacles @ A = 10ML %, DAM = d6 + 3ML Poison Levels if DAM > 0 inflicted.

Poison re-charges at 1PL/sec.

HitLoc Table:

HitLoc Area

Front

Side / Above / Below

Rear

Head

01 to 30

01 to 30

n/a

Fins (*3: left, right & dorsal) n/a 61 to 90 n/a

Body

31 to 75

31 to 120

1 to 30

Tail

n/a

121 to 80

31 to 60

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

3 3 2 2 0 0 2 2 3 3
Fins 3 2 2 2 2 2 2 2 2 3

Body

3 3 3 3 1 3 3 3 3 3

Tail

3 3 3 3 2 2 3 3 3 3

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 20% Stunned, Co check vs Death
  40% Death
Fins (*2) 40% -25% to Movement Rate
  80% -50% to Movement Rate
Body 80% Incapacitated, Co check vs Death
  160% Death
Tail 30% Co check vs Tail Crippled
  60% Tail Crippled, Co check vs Tail Severed
  90% Tail Severed

Do not Bleed.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML/2, FRU

Other Abilities / Powers / Notes:

  1. Salt Water Breathing.

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